using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200055F RID: 1375 [Token(Token = "0x200055F")] [Serializable] public class DitheringModel : PostProcessingModel { // Token: 0x17000350 RID: 848 // (get) Token: 0x06002DEC RID: 11756 RVA: 0x0006240C File Offset: 0x0006060C // (set) Token: 0x06002DED RID: 11757 RVA: 0x00062420 File Offset: 0x00060620 [Token(Token = "0x17000350")] public DitheringModel.Settings settings { [Token(Token = "0x6002DEC")] [Address(RVA = "0x41E660", Offset = "0x41CE60", VA = "0x18041E660")] get { return this.m_Settings; } [Token(Token = "0x6002DED")] [Address(RVA = "0x41E690", Offset = "0x41CE90", VA = "0x18041E690")] set { this.m_Settings = value; } } // Token: 0x06002DEE RID: 11758 RVA: 0x00062434 File Offset: 0x00060634 [Token(Token = "0x6002DEE")] [Address(RVA = "0x1498070", Offset = "0x1496870", VA = "0x181498070", Slot = "4")] public override void Reset() { bool allowHex = 0.AllowHex; this.m_Settings = allowHex; } // Token: 0x06002DEF RID: 11759 RVA: 0x00062450 File Offset: 0x00060650 [Token(Token = "0x6002DEF")] [Address(RVA = "0x1498090", Offset = "0x1496890", VA = "0x181498090")] public DitheringModel() { bool allowHex = 0.AllowHex; this.m_Settings = allowHex; base..ctor(); } // Token: 0x040036C8 RID: 14024 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40036C8")] [SerializeField] private DitheringModel.Settings m_Settings; // Token: 0x02000560 RID: 1376 [Token(Token = "0x2000560")] [Serializable] public struct Settings { // Token: 0x17000351 RID: 849 // (get) Token: 0x06002DF0 RID: 11760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000351")] public static DitheringModel.Settings defaultSettings { [Token(Token = "0x6002DF0")] [Address(RVA = "0x29A960", Offset = "0x299160", VA = "0x18029A960")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } } } }