using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000561 RID: 1377 [Token(Token = "0x2000561")] [Serializable] public class EyeAdaptationModel : PostProcessingModel { // Token: 0x17000352 RID: 850 // (get) Token: 0x06002DF1 RID: 11761 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x06002DF2 RID: 11762 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000352")] public EyeAdaptationModel.Settings settings { [Token(Token = "0x6002DF1")] [Address(RVA = "0xA9A0A0", Offset = "0xA988A0", VA = "0x180A9A0A0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x6002DF2")] [Address(RVA = "0xA9A0D0", Offset = "0xA988D0", VA = "0x180A9A0D0")] set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002DF3 RID: 11763 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DF3")] [Address(RVA = "0xA9A010", Offset = "0xA98810", VA = "0x180A9A010", Slot = "4")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DF4 RID: 11764 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DF4")] [Address(RVA = "0xA9A050", Offset = "0xA98850", VA = "0x180A9A050")] public EyeAdaptationModel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040036C9 RID: 14025 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40036C9")] [SerializeField] private EyeAdaptationModel.Settings m_Settings; // Token: 0x02000562 RID: 1378 [Token(Token = "0x2000562")] public enum EyeAdaptationType { // Token: 0x040036CB RID: 14027 [Token(Token = "0x40036CB")] Progressive, // Token: 0x040036CC RID: 14028 [Token(Token = "0x40036CC")] Fixed } // Token: 0x02000563 RID: 1379 [Token(Token = "0x2000563")] [Serializable] public struct Settings { // Token: 0x17000353 RID: 851 // (get) Token: 0x06002DF5 RID: 11765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000353")] public static EyeAdaptationModel.Settings defaultSettings { [Token(Token = "0x6002DF5")] [Address(RVA = "0x6702A0", Offset = "0x66EAA0", VA = "0x1806702A0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x040036CD RID: 14029 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40036CD")] [Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] [Range(1f, 99f)] public float lowPercent; // Token: 0x040036CE RID: 14030 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40036CE")] [Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] [Range(1f, 99f)] public float highPercent; // Token: 0x040036CF RID: 14031 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40036CF")] [Tooltip("Minimum average luminance to consider for auto exposure (in EV).")] public float minLuminance; // Token: 0x040036D0 RID: 14032 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40036D0")] [Tooltip("Maximum average luminance to consider for auto exposure (in EV).")] public float maxLuminance; // Token: 0x040036D1 RID: 14033 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40036D1")] [Min(0f)] [Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")] public float keyValue; // Token: 0x040036D2 RID: 14034 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40036D2")] [Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")] public bool dynamicKeyValue; // Token: 0x040036D3 RID: 14035 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40036D3")] [Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")] public EyeAdaptationModel.EyeAdaptationType adaptationType; // Token: 0x040036D4 RID: 14036 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40036D4")] [Min(0f)] [Tooltip("Adaptation speed from a dark to a light environment.")] public float speedUp; // Token: 0x040036D5 RID: 14037 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40036D5")] [Tooltip("Adaptation speed from a light to a dark environment.")] [Min(0f)] public float speedDown; // Token: 0x040036D6 RID: 14038 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40036D6")] [Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] [Range(-16f, -1f)] public int logMin; // Token: 0x040036D7 RID: 14039 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40036D7")] [Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] [Range(1f, 16f)] public int logMax; } } }