using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x02000526 RID: 1318 [Token(Token = "0x2000526")] public sealed class FogComponent : PostProcessingComponentCommandBuffer { // Token: 0x17000326 RID: 806 // (get) Token: 0x06002D67 RID: 11623 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000326")] public override bool active { [Token(Token = "0x6002D67")] [Address(RVA = "0x4D3B50", Offset = "0x4D2350", VA = "0x1804D3B50", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002D68 RID: 11624 RVA: 0x00061A44 File Offset: 0x0005FC44 [Token(Token = "0x6002D68")] [Address(RVA = "0x4D3660", Offset = "0x4D1E60", VA = "0x1804D3660", Slot = "11")] public override string GetName() { return "Fog"; } // Token: 0x06002D69 RID: 11625 RVA: 0x00061A58 File Offset: 0x0005FC58 [Token(Token = "0x6002D69")] [Address(RVA = "0x47E540", Offset = "0x47CD40", VA = "0x18047E540", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth; } // Token: 0x06002D6A RID: 11626 RVA: 0x00061A68 File Offset: 0x0005FC68 [Token(Token = "0x6002D6A")] [Address(RVA = "0x4D3650", Offset = "0x4D1E50", VA = "0x1804D3650", Slot = "10")] public override CameraEvent GetCameraEvent() { return CameraEvent.AfterImageEffectsOpaque; } // Token: 0x06002D6B RID: 11627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002D6B")] [Address(RVA = "0x4D3690", Offset = "0x4D1E90", VA = "0x1804D3690", Slot = "12")] public override void PopulateCommandBuffer(CommandBuffer cb) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002D6C RID: 11628 RVA: 0x00061A78 File Offset: 0x0005FC78 [Token(Token = "0x6002D6C")] [Address(RVA = "0x4D3B10", Offset = "0x4D2310", VA = "0x1804D3B10")] public FogComponent() { } // Token: 0x040035B9 RID: 13753 [Token(Token = "0x40035B9")] private const string k_ShaderString = "Hidden/Post FX/Fog"; // Token: 0x02000527 RID: 1319 [Token(Token = "0x2000527")] private static class Uniforms { // Token: 0x040035BA RID: 13754 [Token(Token = "0x40035BA")] internal static readonly int _FogColor = Shader.PropertyToID("_FogColor"); // Token: 0x040035BB RID: 13755 [Token(Token = "0x40035BB")] internal static readonly int _Density = Shader.PropertyToID("_Density"); // Token: 0x040035BC RID: 13756 [Token(Token = "0x40035BC")] internal static readonly int _Start = Shader.PropertyToID("_Start"); // Token: 0x040035BD RID: 13757 [Token(Token = "0x40035BD")] internal static readonly int _End = Shader.PropertyToID("_End"); // Token: 0x040035BE RID: 13758 [Token(Token = "0x40035BE")] internal static readonly int _TempRT = Shader.PropertyToID("_TempRT"); } } }