using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200057F RID: 1407 [Token(Token = "0x200057F")] public static class GraphicsUtils { // Token: 0x17000369 RID: 873 // (get) Token: 0x06002E49 RID: 11849 RVA: 0x0006297C File Offset: 0x00060B7C [Token(Token = "0x17000369")] public static bool isLinearColorSpace { [Token(Token = "0x6002E49")] [Address(RVA = "0x11D6410", Offset = "0x11D4C10", VA = "0x1811D6410")] get { return QualitySettings.activeColorSpace == ColorSpace.Linear; } } // Token: 0x1700036A RID: 874 // (get) Token: 0x06002E4A RID: 11850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700036A")] public static bool supportsDX11 { [Token(Token = "0x6002E4A")] [Address(RVA = "0x11D67D0", Offset = "0x11D4FD0", VA = "0x1811D67D0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x1700036B RID: 875 // (get) Token: 0x06002E4B RID: 11851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700036B")] public static Texture2D whiteTexture { [Token(Token = "0x6002E4B")] [Address(RVA = "0x11D6800", Offset = "0x11D5000", VA = "0x1811D6800")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x1700036C RID: 876 // (get) Token: 0x06002E4C RID: 11852 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700036C")] public static Mesh quad { [Token(Token = "0x6002E4C")] [Address(RVA = "0x11D6430", Offset = "0x11D4C30", VA = "0x1811D6430")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002E4D RID: 11853 RVA: 0x00062994 File Offset: 0x00060B94 [Token(Token = "0x6002E4D")] [Address(RVA = "0x11D60A0", Offset = "0x11D48A0", VA = "0x1811D60A0")] public static void Blit(Material material, int pass) { GL.PushMatrix(); GL.LoadOrtho(); bool flag = material.SetPass(pass); GL.Begin(5); int num = 0; GL.TexCoord2((float)0, (float)num); int num2 = 0; GL.Vertex3((float)0, (float)num2, 0.1f); int num3 = 0; GL.TexCoord2(1f, (float)num3); int num4 = 0; GL.Vertex3(1f, (float)num4, 0.1f); GL.TexCoord2((float)0, 1f); GL.Vertex3((float)0, 1f, 0.1f); GL.TexCoord2(1f, 1f); GL.Vertex3(1f, 1f, 0.1f); GL.End(); GL.PopMatrix(); } // Token: 0x06002E4E RID: 11854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E4E")] [Address(RVA = "0x11D61A0", Offset = "0x11D49A0", VA = "0x1811D61A0")] public static void ClearAndBlit(Texture source, RenderTexture destination, Material material, int pass, bool clearColor = true, bool clearDepth = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E4F RID: 11855 RVA: 0x00062A50 File Offset: 0x00060C50 [Token(Token = "0x6002E4F")] [Address(RVA = "0x11D6340", Offset = "0x11D4B40", VA = "0x1811D6340")] public static void Destroy(Object obj) { int num = 0; if (obj != num) { Object.Destroy(obj); return; } } // Token: 0x06002E50 RID: 11856 RVA: 0x00062A70 File Offset: 0x00060C70 [Token(Token = "0x6002E50")] [Address(RVA = "0x11D63D0", Offset = "0x11D4BD0", VA = "0x1811D63D0")] public static void Dispose() { GraphicsUtils.Destroy(GraphicsUtils.s_Quad); } // Token: 0x04003743 RID: 14147 [Token(Token = "0x4003743")] private static Texture2D s_WhiteTexture; // Token: 0x04003744 RID: 14148 [Token(Token = "0x4003744")] private static Mesh s_Quad; } }