using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200057D RID: 1405 [Token(Token = "0x200057D")] public class PostProcessingProfile : ScriptableObject { // Token: 0x06002E45 RID: 11845 RVA: 0x00062844 File Offset: 0x00060A44 [Token(Token = "0x6002E45")] [Address(RVA = "0xCAFD40", Offset = "0xCAE540", VA = "0x180CAFD40")] public PostProcessingProfile() { BuiltinDebugViewsModel builtinDebugViewsModel = new BuiltinDebugViewsModel(); this.debugViews = builtinDebugViewsModel; FogModel fogModel = new FogModel(); this.fog = fogModel; AntialiasingModel antialiasingModel = new AntialiasingModel(); this.antialiasing = antialiasingModel; AmbientOcclusionModel ambientOcclusionModel = new AmbientOcclusionModel(); this.ambientOcclusion = ambientOcclusionModel; ScreenSpaceReflectionModel screenSpaceReflectionModel = new ScreenSpaceReflectionModel(); this.screenSpaceReflection = screenSpaceReflectionModel; DepthOfFieldModel depthOfFieldModel = new DepthOfFieldModel(); this.depthOfField = depthOfFieldModel; MotionBlurModel motionBlurModel = new MotionBlurModel(); this.motionBlur = motionBlurModel; EyeAdaptationModel eyeAdaptationModel = new EyeAdaptationModel(); this.eyeAdaptation = eyeAdaptationModel; BloomModel bloomModel = new BloomModel(); this.bloom = bloomModel; ColorGradingModel colorGradingModel = new ColorGradingModel(); this.colorGrading = colorGradingModel; UserLutModel userLutModel = new UserLutModel(); this.userLut = userLutModel; ChromaticAberrationModel chromaticAberrationModel = new ChromaticAberrationModel(); this.chromaticAberration = chromaticAberrationModel; GrainModel grainModel = new GrainModel(); this.grain = grainModel; VignetteModel vignetteModel = new VignetteModel(); this.vignette = vignetteModel; DitheringModel ditheringModel = new DitheringModel(); this.dithering = ditheringModel; base..ctor(); } // Token: 0x0400372F RID: 14127 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400372F")] public BuiltinDebugViewsModel debugViews; // Token: 0x04003730 RID: 14128 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003730")] public FogModel fog; // Token: 0x04003731 RID: 14129 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003731")] public AntialiasingModel antialiasing; // Token: 0x04003732 RID: 14130 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003732")] public AmbientOcclusionModel ambientOcclusion; // Token: 0x04003733 RID: 14131 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003733")] public ScreenSpaceReflectionModel screenSpaceReflection; // Token: 0x04003734 RID: 14132 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003734")] public DepthOfFieldModel depthOfField; // Token: 0x04003735 RID: 14133 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003735")] public MotionBlurModel motionBlur; // Token: 0x04003736 RID: 14134 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003736")] public EyeAdaptationModel eyeAdaptation; // Token: 0x04003737 RID: 14135 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003737")] public BloomModel bloom; // Token: 0x04003738 RID: 14136 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003738")] public ColorGradingModel colorGrading; // Token: 0x04003739 RID: 14137 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003739")] public UserLutModel userLut; // Token: 0x0400373A RID: 14138 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400373A")] public ChromaticAberrationModel chromaticAberration; // Token: 0x0400373B RID: 14139 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400373B")] public GrainModel grain; // Token: 0x0400373C RID: 14140 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400373C")] public VignetteModel vignette; // Token: 0x0400373D RID: 14141 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400373D")] public DitheringModel dithering; } }