using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000512 RID: 1298 [Token(Token = "0x2000512")] public sealed class TrackballGroupAttribute : PropertyAttribute { // Token: 0x06002D0E RID: 11534 RVA: 0x000613F4 File Offset: 0x0005F5F4 [Token(Token = "0x6002D0E")] [Address(RVA = "0x4D2D50", Offset = "0x4D1550", VA = "0x1804D2D50")] public TrackballGroupAttribute() { } } }