using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000537 RID: 1335 [Token(Token = "0x2000537")] public sealed class UserLutComponent : PostProcessingComponentRenderTexture { // Token: 0x1700032F RID: 815 // (get) Token: 0x06002DA8 RID: 11688 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700032F")] public override bool active { [Token(Token = "0x6002DA8")] [Address(RVA = "0x96D2B0", Offset = "0x96BAB0", VA = "0x18096D2B0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002DA9 RID: 11689 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DA9")] [Address(RVA = "0x96D0B0", Offset = "0x96B8B0", VA = "0x18096D0B0", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DAA RID: 11690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DAA")] [Address(RVA = "0x96CF30", Offset = "0x96B730", VA = "0x18096CF30")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DAB RID: 11691 RVA: 0x000622A0 File Offset: 0x000604A0 [Token(Token = "0x6002DAB")] [Address(RVA = "0x96D270", Offset = "0x96BA70", VA = "0x18096D270")] public UserLutComponent() { } // Token: 0x02000538 RID: 1336 [Token(Token = "0x2000538")] private static class Uniforms { // Token: 0x04003635 RID: 13877 [Token(Token = "0x4003635")] internal static readonly int _UserLut = Shader.PropertyToID("_UserLut"); // Token: 0x04003636 RID: 13878 [Token(Token = "0x4003636")] internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params"); } } }