using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000539 RID: 1337 [Token(Token = "0x2000539")] public sealed class VignetteComponent : PostProcessingComponentRenderTexture { // Token: 0x17000330 RID: 816 // (get) Token: 0x06002DAD RID: 11693 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000330")] public override bool active { [Token(Token = "0x6002DAD")] [Address(RVA = "0x945AE0", Offset = "0x9442E0", VA = "0x180945AE0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002DAE RID: 11694 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002DAE")] [Address(RVA = "0x9457B0", Offset = "0x943FB0", VA = "0x1809457B0", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002DAF RID: 11695 RVA: 0x000622E0 File Offset: 0x000604E0 [Token(Token = "0x6002DAF")] [Address(RVA = "0x945AA0", Offset = "0x9442A0", VA = "0x180945AA0")] public VignetteComponent() { } // Token: 0x0200053A RID: 1338 [Token(Token = "0x200053A")] private static class Uniforms { // Token: 0x04003637 RID: 13879 [Token(Token = "0x4003637")] internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color"); // Token: 0x04003638 RID: 13880 [Token(Token = "0x4003638")] internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center"); // Token: 0x04003639 RID: 13881 [Token(Token = "0x4003639")] internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings"); // Token: 0x0400363A RID: 13882 [Token(Token = "0x400363A")] internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask"); // Token: 0x0400363B RID: 13883 [Token(Token = "0x400363B")] internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity"); } } }