using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; using UnitySA.Utility; namespace UnitySA.Characters.FirstPerson { // Token: 0x020005DF RID: 1503 [Token(Token = "0x20005DF")] [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(CharacterController))] public class FPCtrl : MonoBehaviour { // Token: 0x06002FA1 RID: 12193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA1")] [Address(RVA = "0x4CB0D0", Offset = "0x4C98D0", VA = "0x1804CB0D0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA2 RID: 12194 RVA: 0x000654B4 File Offset: 0x000636B4 [Token(Token = "0x6002FA2")] [Address(RVA = "0x4CB590", Offset = "0x4C9D90", VA = "0x1804CB590")] private void Update() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); if (!this.m_Jump) { bool buttonDown = Input.GetButtonDown("Jump"); this.m_Jump = buttonDown; } int num = 0; if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded) { IEnumerator enumerator = this.m_JumpBob.DoBobCycle(); Coroutine coroutine = base.StartCoroutine(enumerator); this.m_MoveDir.y = (float)num; this.m_Jumping = num != 0; } if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num) { this.m_MoveDir.y = (float)num; } bool isGrounded = this.m_CharacterController.isGrounded; this.m_PreviouslyGrounded = isGrounded; } // Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA3")] [Address(RVA = "0x4CA5B0", Offset = "0x4C8DB0", VA = "0x1804CA5B0")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA4")] [Address(RVA = "0x4CAF20", Offset = "0x4C9720", VA = "0x1804CAF20")] private void ProgressStepCycle(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA5")] [Address(RVA = "0x4CB320", Offset = "0x4C9B20", VA = "0x1804CB320")] private void UpdateCameraPosition(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA6")] [Address(RVA = "0x4CAB70", Offset = "0x4C9370", VA = "0x1804CAB70")] private void GetInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA7 RID: 12199 RVA: 0x00065590 File Offset: 0x00063790 [Token(Token = "0x6002FA7")] [Address(RVA = "0x4CB070", Offset = "0x4C9870", VA = "0x1804CB070")] private void RotateView() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); } // Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA8")] [Address(RVA = "0x4CAD70", Offset = "0x4C9570", VA = "0x1804CAD70")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA9 RID: 12201 RVA: 0x000655C8 File Offset: 0x000637C8 [Token(Token = "0x6002FA9")] [Address(RVA = "0x4CB6D0", Offset = "0x4C9ED0", VA = "0x1804CB6D0")] public FPCtrl() { CurveCtrlBob curveCtrlBob = new CurveCtrlBob(); this.m_HeadBob = curveCtrlBob; LerpCtrlBob lerpCtrlBob = new LerpCtrlBob(); this.m_JumpBob = lerpCtrlBob; float z = Vector3.zero.z; this.m_MoveDir.z = z; base..ctor(); } // Token: 0x040039E1 RID: 14817 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039E1")] [SerializeField] private bool m_IsWalking; // Token: 0x040039E2 RID: 14818 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40039E2")] [SerializeField] private float m_WalkSpeed; // Token: 0x040039E3 RID: 14819 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039E3")] [SerializeField] private float m_RunSpeed; // Token: 0x040039E4 RID: 14820 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40039E4")] [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; // Token: 0x040039E5 RID: 14821 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039E5")] [SerializeField] private float m_JumpSpeed; // Token: 0x040039E6 RID: 14822 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40039E6")] [SerializeField] private float m_StickToGroundForce; // Token: 0x040039E7 RID: 14823 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039E7")] [SerializeField] private float m_GravityMultiplier; // Token: 0x040039E8 RID: 14824 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039E8")] [SerializeField] private MLook m_MouseLook; // Token: 0x040039E9 RID: 14825 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039E9")] [SerializeField] private bool m_UseFovKick; // Token: 0x040039EA RID: 14826 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039EA")] [SerializeField] private FOVZoom m_FovKick = new FOVZoom { FOVIncrease = 3f, TimeToIncrease = 1f, TimeToDecrease = 1f }; // Token: 0x040039EB RID: 14827 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40039EB")] [SerializeField] private bool m_UseHeadBob; // Token: 0x040039EC RID: 14828 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40039EC")] [SerializeField] private CurveCtrlBob m_HeadBob; // Token: 0x040039ED RID: 14829 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40039ED")] [SerializeField] private LerpCtrlBob m_JumpBob; // Token: 0x040039EE RID: 14830 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40039EE")] [SerializeField] private float m_StepInterval; // Token: 0x040039EF RID: 14831 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40039EF")] private Camera m_Camera; // Token: 0x040039F0 RID: 14832 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40039F0")] private bool m_Jump; // Token: 0x040039F1 RID: 14833 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40039F1")] private float m_YRotation; // Token: 0x040039F2 RID: 14834 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40039F2")] private Vector2 m_Input; // Token: 0x040039F3 RID: 14835 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40039F3")] private Vector3 m_MoveDir; // Token: 0x040039F4 RID: 14836 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40039F4")] private CharacterController m_CharacterController; // Token: 0x040039F5 RID: 14837 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40039F5")] private CollisionFlags m_CollisionFlags; // Token: 0x040039F6 RID: 14838 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40039F6")] private bool m_PreviouslyGrounded; // Token: 0x040039F7 RID: 14839 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40039F7")] private Vector3 m_OriginalCameraPosition; // Token: 0x040039F8 RID: 14840 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x40039F8")] private float m_StepCycle; // Token: 0x040039F9 RID: 14841 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40039F9")] private float m_NextStep; // Token: 0x040039FA RID: 14842 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x40039FA")] private bool m_Jumping; } }