using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200059A RID: 1434 [Token(Token = "0x200059A")] public enum AAMode { // Token: 0x040037C2 RID: 14274 [Token(Token = "0x40037C2")] FXAA2, // Token: 0x040037C3 RID: 14275 [Token(Token = "0x40037C3")] FXAA3Console, // Token: 0x040037C4 RID: 14276 [Token(Token = "0x40037C4")] FXAA1PresetA, // Token: 0x040037C5 RID: 14277 [Token(Token = "0x40037C5")] FXAA1PresetB, // Token: 0x040037C6 RID: 14278 [Token(Token = "0x40037C6")] NFAA, // Token: 0x040037C7 RID: 14279 [Token(Token = "0x40037C7")] SSAA, // Token: 0x040037C8 RID: 14280 [Token(Token = "0x40037C8")] DLAA } }