using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005A5 RID: 1445 [Token(Token = "0x20005A5")] public enum BloomScreenBlendMode { // Token: 0x0400381A RID: 14362 [Token(Token = "0x400381A")] Screen, // Token: 0x0400381B RID: 14363 [Token(Token = "0x400381B")] Add } }