using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005AB RID: 1451 [Token(Token = "0x20005AB")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Blur/Blur (Optimized)")] [RequireComponent(typeof(Camera))] public class BlurOptimized : PostEffectsBase { // Token: 0x06002EEC RID: 12012 RVA: 0x00063DC0 File Offset: 0x00061FC0 [Token(Token = "0x6002EEC")] [Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.blurMaterial; Shader shader = this.blurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.blurMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002EED RID: 12013 RVA: 0x00063E0C File Offset: 0x0006200C [Token(Token = "0x6002EED")] [Address(RVA = "0xE4EE90", Offset = "0xE4D690", VA = "0x180E4EE90")] public void OnDisable() { if (this.blurMaterial) { UnityEngine.Object.DestroyImmediate(this.blurMaterial); } } // Token: 0x06002EEE RID: 12014 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EEE")] [Address(RVA = "0xE4EF20", Offset = "0xE4D720", VA = "0x180E4EF20")] public void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EEF RID: 12015 RVA: 0x00063E34 File Offset: 0x00062034 [Token(Token = "0x6002EEF")] [Address(RVA = "0xE4F390", Offset = "0xE4DB90", VA = "0x180E4F390")] public BlurOptimized() { } // Token: 0x04003850 RID: 14416 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003850")] [Attribute(Name = "RangeAttribute", RVA = "0xE24C0", Offset = "0xE18C0")] public int downsample = (int)((ulong)1L); // Token: 0x04003851 RID: 14417 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003851")] [Range(0f, 10f)] public float blurSize = 3f; // Token: 0x04003852 RID: 14418 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003852")] [Range(1f, 4f)] public int blurIterations = (int)((ulong)2L); // Token: 0x04003853 RID: 14419 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003853")] public BlurOptimized.BlurType blurType; // Token: 0x04003854 RID: 14420 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003854")] public Shader blurShader; // Token: 0x04003855 RID: 14421 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003855")] private Material blurMaterial; // Token: 0x020005AC RID: 1452 [Token(Token = "0x20005AC")] public enum BlurType { // Token: 0x04003857 RID: 14423 [Token(Token = "0x4003857")] StandardGauss, // Token: 0x04003858 RID: 14424 [Token(Token = "0x4003858")] SgxGauss } } }