using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005B3 RID: 1459 [Token(Token = "0x20005B3")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")] [RequireComponent(typeof(Camera))] public class ContrastEnhance : PostEffectsBase { // Token: 0x06002F0D RID: 12045 RVA: 0x00064168 File Offset: 0x00062368 [Token(Token = "0x6002F0D")] [Address(RVA = "0x10954F0", Offset = "0x1093CF0", VA = "0x1810954F0", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.contrastCompositeMaterial; Shader shader = this.contrastCompositeShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.contrastCompositeMaterial = material2; Material material3 = this.separableBlurMaterial; Shader shader2 = this.separableBlurShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.separableBlurMaterial = material4; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F0E RID: 12046 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F0E")] [Address(RVA = "0x1095570", Offset = "0x1093D70", VA = "0x181095570")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F0F RID: 12047 RVA: 0x000641D8 File Offset: 0x000623D8 [Token(Token = "0x6002F0F")] [Address(RVA = "0x1095950", Offset = "0x1094150", VA = "0x181095950")] public ContrastEnhance() { } // Token: 0x0400389F RID: 14495 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400389F")] [Range(0f, 1f)] public float intensity = 0.5f; // Token: 0x040038A0 RID: 14496 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038A0")] [Range(0f, 0.999f)] public float threshold; // Token: 0x040038A1 RID: 14497 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038A1")] private Material separableBlurMaterial; // Token: 0x040038A2 RID: 14498 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40038A2")] private Material contrastCompositeMaterial; // Token: 0x040038A3 RID: 14499 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40038A3")] [Range(0f, 1f)] public float blurSpread = 1f; // Token: 0x040038A4 RID: 14500 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40038A4")] public Shader separableBlurShader; // Token: 0x040038A5 RID: 14501 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40038A5")] public Shader contrastCompositeShader; } }