using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005B6 RID: 1462 [Token(Token = "0x20005B6")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Depth of Field (Lens Blur, Scatter, DX11)")] public class DepthOfField : PostEffectsBase { // Token: 0x06002F1D RID: 12061 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F1D")] [Address(RVA = "0x14951A0", Offset = "0x14939A0", VA = "0x1814951A0", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F1E RID: 12062 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F1E")] [Address(RVA = "0x1495880", Offset = "0x1494080", VA = "0x181495880")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F1F RID: 12063 RVA: 0x0006436C File Offset: 0x0006256C [Token(Token = "0x6002F1F")] [Address(RVA = "0x1495710", Offset = "0x1493F10", VA = "0x181495710")] private void OnDisable() { /* An exception occurred when decompiling this method (06002F1F) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_68:; stfld:Material(DepthOfField::dx11bokehMaterial, ldloc:DepthOfField(this), ldloc:int32[exp:Material](var_1_12)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002F20 RID: 12064 RVA: 0x000643E8 File Offset: 0x000625E8 [Token(Token = "0x6002F20")] [Address(RVA = "0x14974C0", Offset = "0x1495CC0", VA = "0x1814974C0")] private void ReleaseComputeResources() { /* An exception occurred when decompiling this method (06002F20) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityStandardAssets.ImageEffects.DepthOfField::ReleaseComputeResources() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_2B:; stfld:ComputeBuffer(DepthOfField::cbPoints, ldloc:DepthOfField(this), conv.u8:uint64[exp:ComputeBuffer](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002F21 RID: 12065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F21")] [Address(RVA = "0x14953C0", Offset = "0x1493BC0", VA = "0x1814953C0")] private void CreateComputeResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F22 RID: 12066 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F22")] [Address(RVA = "0x1495560", Offset = "0x1493D60", VA = "0x181495560")] private float FocalDistance01(float worldDist) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F23 RID: 12067 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F23")] [Address(RVA = "0x1497530", Offset = "0x1495D30", VA = "0x181497530")] private void WriteCoc(RenderTexture fromTo, bool fgDilate) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F24 RID: 12068 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F24")] [Address(RVA = "0x1495900", Offset = "0x1494100", VA = "0x181495900")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F25 RID: 12069 RVA: 0x00064428 File Offset: 0x00062628 [Token(Token = "0x6002F25")] [Address(RVA = "0x1497890", Offset = "0x1496090", VA = "0x181497890")] public DepthOfField() { } // Token: 0x040038BC RID: 14524 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038BC")] public bool visualizeFocus; // Token: 0x040038BD RID: 14525 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038BD")] public float focalLength = 10f; // Token: 0x040038BE RID: 14526 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038BE")] public float focalSize = 0.05f; // Token: 0x040038BF RID: 14527 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40038BF")] public float aperture = 0.5f; // Token: 0x040038C0 RID: 14528 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40038C0")] public Transform focalTransform; // Token: 0x040038C1 RID: 14529 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40038C1")] public float maxBlurSize = 2f; // Token: 0x040038C2 RID: 14530 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40038C2")] public bool highResolution; // Token: 0x040038C3 RID: 14531 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40038C3")] public DepthOfField.BlurType blurType; // Token: 0x040038C4 RID: 14532 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40038C4")] public DepthOfField.BlurSampleCount blurSampleCount = (DepthOfField.BlurSampleCount)((ulong)2L); // Token: 0x040038C5 RID: 14533 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40038C5")] public bool nearBlur; // Token: 0x040038C6 RID: 14534 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40038C6")] public float foregroundOverlap = 1f; // Token: 0x040038C7 RID: 14535 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40038C7")] public Shader dofHdrShader; // Token: 0x040038C8 RID: 14536 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40038C8")] private Material dofHdrMaterial; // Token: 0x040038C9 RID: 14537 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40038C9")] public Shader dx11BokehShader; // Token: 0x040038CA RID: 14538 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40038CA")] private Material dx11bokehMaterial; // Token: 0x040038CB RID: 14539 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40038CB")] public float dx11BokehThreshold = 0.5f; // Token: 0x040038CC RID: 14540 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40038CC")] public float dx11SpawnHeuristic = 0.0875f; // Token: 0x040038CD RID: 14541 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40038CD")] public Texture2D dx11BokehTexture; // Token: 0x040038CE RID: 14542 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40038CE")] public float dx11BokehScale = 1.2f; // Token: 0x040038CF RID: 14543 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40038CF")] public float dx11BokehIntensity = 2.5f; // Token: 0x040038D0 RID: 14544 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40038D0")] private float focalDistance01 = 10f; // Token: 0x040038D1 RID: 14545 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40038D1")] private ComputeBuffer cbDrawArgs; // Token: 0x040038D2 RID: 14546 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40038D2")] private ComputeBuffer cbPoints; // Token: 0x040038D3 RID: 14547 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40038D3")] private float internalBlurWidth = 1f; // Token: 0x040038D4 RID: 14548 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40038D4")] private Camera cachedCamera; // Token: 0x020005B7 RID: 1463 [Token(Token = "0x20005B7")] public enum BlurType { // Token: 0x040038D6 RID: 14550 [Token(Token = "0x40038D6")] DiscBlur, // Token: 0x040038D7 RID: 14551 [Token(Token = "0x40038D7")] DX11 } // Token: 0x020005B8 RID: 1464 [Token(Token = "0x20005B8")] public enum BlurSampleCount { // Token: 0x040038D9 RID: 14553 [Token(Token = "0x40038D9")] Low, // Token: 0x040038DA RID: 14554 [Token(Token = "0x40038DA")] Medium, // Token: 0x040038DB RID: 14555 [Token(Token = "0x40038DB")] High } } }