using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005A4 RID: 1444 [Token(Token = "0x20005A4")] public enum HDRBloomMode { // Token: 0x04003816 RID: 14358 [Token(Token = "0x4003816")] Auto, // Token: 0x04003817 RID: 14359 [Token(Token = "0x4003817")] On, // Token: 0x04003818 RID: 14360 [Token(Token = "0x4003818")] Off } }