using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C6 RID: 1478 [Token(Token = "0x20005C6")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")] [RequireComponent(typeof(Camera))] public class NoiseAndGrain : PostEffectsBase { // Token: 0x06002F51 RID: 12113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F51")] [Address(RVA = "0xFCF770", Offset = "0xFCDF70", VA = "0x180FCF770", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F52 RID: 12114 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F52")] [Address(RVA = "0xFCFC00", Offset = "0xFCE400", VA = "0x180FCFC00")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F53 RID: 12115 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F53")] [Address(RVA = "0xFCF810", Offset = "0xFCE010", VA = "0x180FCF810")] private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F54 RID: 12116 RVA: 0x00064AE4 File Offset: 0x00062CE4 [Token(Token = "0x6002F54")] [Address(RVA = "0xFD0590", Offset = "0xFCED90", VA = "0x180FD0590")] public NoiseAndGrain() { ulong num; this.intensities.z = (float)num; ulong num2; this.tiling.z = (float)num2; this.intensityMultiplier = 0.25f; this.generalIntensity = 0.5f; this.blackIntensity = 1f; this.whiteIntensity = 1f; this.midGrey = 0.2f; this.monochromeTiling = 64f; this.filterMode = (FilterMode)((ulong)1L); base..ctor(); } // Token: 0x0400393B RID: 14651 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400393B")] public float intensityMultiplier; // Token: 0x0400393C RID: 14652 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400393C")] public float generalIntensity; // Token: 0x0400393D RID: 14653 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400393D")] public float blackIntensity; // Token: 0x0400393E RID: 14654 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400393E")] public float whiteIntensity; // Token: 0x0400393F RID: 14655 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400393F")] public float midGrey; // Token: 0x04003940 RID: 14656 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003940")] public bool dx11Grain; // Token: 0x04003941 RID: 14657 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003941")] public float softness; // Token: 0x04003942 RID: 14658 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003942")] public bool monochrome; // Token: 0x04003943 RID: 14659 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003943")] public Vector3 intensities; // Token: 0x04003944 RID: 14660 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003944")] public Vector3 tiling; // Token: 0x04003945 RID: 14661 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003945")] public float monochromeTiling; // Token: 0x04003946 RID: 14662 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003946")] public FilterMode filterMode; // Token: 0x04003947 RID: 14663 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003947")] public Texture2D noiseTexture; // Token: 0x04003948 RID: 14664 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003948")] public Shader noiseShader; // Token: 0x04003949 RID: 14665 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003949")] private Material noiseMaterial; // Token: 0x0400394A RID: 14666 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400394A")] public Shader dx11NoiseShader; // Token: 0x0400394B RID: 14667 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400394B")] private Material dx11NoiseMaterial; // Token: 0x0400394C RID: 14668 [Token(Token = "0x400394C")] private static float TILE_AMOUNT; } }