using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005CB RID: 1483 [Token(Token = "0x20005CB")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Other/Screen Overlay")] public class ScreenOverlay : PostEffectsBase { // Token: 0x06002F77 RID: 12151 RVA: 0x00064ED0 File Offset: 0x000630D0 [Token(Token = "0x6002F77")] [Address(RVA = "0x47C130", Offset = "0x47A930", VA = "0x18047C130", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.overlayMaterial; Shader shader = this.overlayShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.overlayMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F78 RID: 12152 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F78")] [Address(RVA = "0x47C190", Offset = "0x47A990", VA = "0x18047C190")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F79 RID: 12153 RVA: 0x00064F1C File Offset: 0x0006311C [Token(Token = "0x6002F79")] [Address(RVA = "0x47C340", Offset = "0x47AB40", VA = "0x18047C340")] public ScreenOverlay() { } // Token: 0x04003965 RID: 14693 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003965")] public ScreenOverlay.OverlayBlendMode blendMode = (ScreenOverlay.OverlayBlendMode)((ulong)3L); // Token: 0x04003966 RID: 14694 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003966")] public float intensity = 1f; // Token: 0x04003967 RID: 14695 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003967")] public Texture2D texture; // Token: 0x04003968 RID: 14696 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003968")] public Shader overlayShader; // Token: 0x04003969 RID: 14697 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003969")] private Material overlayMaterial; // Token: 0x020005CC RID: 1484 [Token(Token = "0x20005CC")] public enum OverlayBlendMode { // Token: 0x0400396B RID: 14699 [Token(Token = "0x400396B")] Additive, // Token: 0x0400396C RID: 14700 [Token(Token = "0x400396C")] ScreenBlend, // Token: 0x0400396D RID: 14701 [Token(Token = "0x400396D")] Multiply, // Token: 0x0400396E RID: 14702 [Token(Token = "0x400396E")] Overlay, // Token: 0x0400396F RID: 14703 [Token(Token = "0x400396F")] AlphaBlend } } }