using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005D0 RID: 1488 [Token(Token = "0x20005D0")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] public class SepiaTone : ImageEffectBase { // Token: 0x06002F86 RID: 12166 RVA: 0x0006510C File Offset: 0x0006330C [Token(Token = "0x6002F86")] [Address(RVA = "0x11C3EC0", Offset = "0x11C26C0", VA = "0x1811C3EC0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Material material = base.material; Graphics.Blit(source, destination, material); } // Token: 0x06002F87 RID: 12167 RVA: 0x00065128 File Offset: 0x00063328 [Token(Token = "0x6002F87")] [Address(RVA = "0x41E600", Offset = "0x41CE00", VA = "0x18041E600")] public SepiaTone() { } } }