using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005D4 RID: 1492 [Token(Token = "0x20005D4")] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")] internal class TiltShift : PostEffectsBase { // Token: 0x06002F8B RID: 12171 RVA: 0x000651B4 File Offset: 0x000633B4 [Token(Token = "0x6002F8B")] [Address(RVA = "0xE4CB80", Offset = "0xE4B380", VA = "0x180E4CB80", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.tiltShiftMaterial; Shader shader = this.tiltShiftShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.tiltShiftMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06002F8C RID: 12172 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F8C")] [Address(RVA = "0x1327400", Offset = "0x1325C00", VA = "0x181327400")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F8D RID: 12173 RVA: 0x00065200 File Offset: 0x00063400 [Token(Token = "0x6002F8D")] [Address(RVA = "0x13276E0", Offset = "0x1325EE0", VA = "0x1813276E0")] public TiltShift() { } // Token: 0x0400399C RID: 14748 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400399C")] public TiltShift.TiltShiftMode mode; // Token: 0x0400399D RID: 14749 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400399D")] public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L); // Token: 0x0400399E RID: 14750 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400399E")] [Range(0f, 15f)] public float blurArea = 1f; // Token: 0x0400399F RID: 14751 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400399F")] [Range(0f, 25f)] public float maxBlurSize = 5f; // Token: 0x040039A0 RID: 14752 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039A0")] [Range(0f, 1f)] public int downsample; // Token: 0x040039A1 RID: 14753 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039A1")] public Shader tiltShiftShader; // Token: 0x040039A2 RID: 14754 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039A2")] private Material tiltShiftMaterial; // Token: 0x020005D5 RID: 1493 [Token(Token = "0x20005D5")] public enum TiltShiftMode { // Token: 0x040039A4 RID: 14756 [Token(Token = "0x40039A4")] TiltShiftMode, // Token: 0x040039A5 RID: 14757 [Token(Token = "0x40039A5")] IrisMode } // Token: 0x020005D6 RID: 1494 [Token(Token = "0x20005D6")] public enum TiltShiftQuality { // Token: 0x040039A7 RID: 14759 [Token(Token = "0x40039A7")] Preview, // Token: 0x040039A8 RID: 14760 [Token(Token = "0x40039A8")] Low, // Token: 0x040039A9 RID: 14761 [Token(Token = "0x40039A9")] Normal, // Token: 0x040039AA RID: 14762 [Token(Token = "0x40039AA")] High } } }