using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005DA RID: 1498 [Token(Token = "0x20005DA")] internal class Triangles { // Token: 0x06002F94 RID: 12180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F94")] [Address(RVA = "0x7A6AC0", Offset = "0x7A52C0", VA = "0x1807A6AC0")] private static bool HasMeshes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F95 RID: 12181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F95")] [Address(RVA = "0x7A6040", Offset = "0x7A4840", VA = "0x1807A6040")] private static void Cleanup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F96 RID: 12182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F96")] [Address(RVA = "0x7A66F0", Offset = "0x7A4EF0", VA = "0x1807A66F0")] private static Mesh[] GetMeshes(int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F97 RID: 12183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F97")] [Address(RVA = "0x7A62A0", Offset = "0x7A4AA0", VA = "0x1807A62A0")] private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F98 RID: 12184 RVA: 0x00065304 File Offset: 0x00063504 [Token(Token = "0x6002F98")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public Triangles() { } // Token: 0x06002F99 RID: 12185 RVA: 0x000020D3 File Offset: 0x000002D3 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x6002F99")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] static Triangles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040039C8 RID: 14792 [Token(Token = "0x40039C8")] private static Mesh[] meshes; // Token: 0x040039C9 RID: 14793 [Token(Token = "0x40039C9")] private static int currentTris; } }