using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005DE RID: 1502 [Token(Token = "0x20005DE")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Vortex")] public class Vortex : ImageEffectBase { // Token: 0x06002F9F RID: 12191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F9F")] [Address(RVA = "0x7A7050", Offset = "0x7A5850", VA = "0x1807A7050")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA0 RID: 12192 RVA: 0x0006545C File Offset: 0x0006365C [Token(Token = "0x6002FA0")] [Address(RVA = "0x94DAC0", Offset = "0x94C2C0", VA = "0x18094DAC0")] public Vortex() { this.radius.y = 0.4f; this.angle = 50f; this.center = (ulong)1056964608L; this.center.y = 0.5f; base..ctor(); } // Token: 0x040039DE RID: 14814 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039DE")] public Vector2 radius = (ulong)1053609165L; // Token: 0x040039DF RID: 14815 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039DF")] public float angle; // Token: 0x040039E0 RID: 14816 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40039E0")] public Vector2 center; } }