using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E8 RID: 488 [Token(Token = "0x20001E8")] public class WaterSplash : SceneEvent { // Token: 0x060013E6 RID: 5094 RVA: 0x0002D8D4 File Offset: 0x0002BAD4 [Token(Token = "0x60013E6")] [Address(RVA = "0x94E250", Offset = "0x94CA50", VA = "0x18094E250", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); PlayerController playerController = Game.GetPlayerManager().playerController; float effY = this.EffY; playerController.SetPond(true, effY); } // Token: 0x060013E7 RID: 5095 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E7")] [Address(RVA = "0x94E1D0", Offset = "0x94C9D0", VA = "0x18094E1D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013E8 RID: 5096 RVA: 0x0002D90C File Offset: 0x0002BB0C [Token(Token = "0x60013E8")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public WaterSplash() { } // Token: 0x04001F00 RID: 7936 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F00")] public float EffY; }