using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200022C RID: 556 [Token(Token = "0x200022C")] public class XAngle : MonoBehaviour { // Token: 0x06001542 RID: 5442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001542")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001543 RID: 5443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001543")] [Address(RVA = "0x955F50", Offset = "0x954750", VA = "0x180955F50")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001544 RID: 5444 RVA: 0x000301F4 File Offset: 0x0002E3F4 [Token(Token = "0x6001544")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public XAngle() { } // Token: 0x040020BC RID: 8380 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020BC")] public Transform A; }