using System; using Cpp2IlInjected; using UnityEngine; using XftWeapon; // Token: 0x02000385 RID: 901 [Token(Token = "0x2000385")] public class XWeaponTrailDemo : MonoBehaviour { // Token: 0x06002202 RID: 8706 RVA: 0x0004F808 File Offset: 0x0004DA08 [Token(Token = "0x6002202")] [Address(RVA = "0x6771F0", Offset = "0x6759F0", VA = "0x1806771F0")] public void Start() { this.ProTrailDistort.Init(); this.ProTrailShort.Init(); this.ProTraillong.Init(); this.SimpleTrail.Init(); } // Token: 0x06002203 RID: 8707 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002203")] [Address(RVA = "0x676D50", Offset = "0x675550", VA = "0x180676D50")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002204 RID: 8708 RVA: 0x0004F848 File Offset: 0x0004DA48 [Token(Token = "0x6002204")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public XWeaponTrailDemo() { } // Token: 0x04002B68 RID: 11112 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B68")] public Animation SwordAnimation; // Token: 0x04002B69 RID: 11113 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B69")] public XWeaponTrail ProTrailDistort; // Token: 0x04002B6A RID: 11114 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B6A")] public XWeaponTrail ProTrailShort; // Token: 0x04002B6B RID: 11115 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002B6B")] public XWeaponTrail ProTraillong; // Token: 0x04002B6C RID: 11116 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002B6C")] public XWeaponTrail SimpleTrail; }