using System; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005E7 RID: 1511 [Token(Token = "0x20005E7")] public class AdvancedBulletHoles : MonoBehaviour { // Token: 0x06002FCF RID: 12239 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FCF")] [Address(RVA = "0xB593A0", Offset = "0xB57BA0", VA = "0x180B593A0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FD0 RID: 12240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FD0")] [Address(RVA = "0xB59490", Offset = "0xB57C90", VA = "0x180B59490")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FD1 RID: 12241 RVA: 0x000658C8 File Offset: 0x00063AC8 [Token(Token = "0x6002FD1")] [Address(RVA = "0xB59A30", Offset = "0xB58230", VA = "0x180B59A30")] public AdvancedBulletHoles() { } // Token: 0x04003A24 RID: 14884 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A24")] public EasyDecal DecalPrefab; // Token: 0x04003A25 RID: 14885 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A25")] public GameObject ImpactParticles; // Token: 0x04003A26 RID: 14886 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003A26")] public float CastRadius = 0.25f; } }