using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005E9 RID: 1513 [Token(Token = "0x20005E9")] public static class BezierUtil { // Token: 0x06002FD5 RID: 12245 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FD5")] [Address(RVA = "0xB6BB50", Offset = "0xB6A350", VA = "0x180B6BB50")] public static List InterpolatePath(List path, int segments, float radius, float angleThreshold) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FD6 RID: 12246 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FD6")] [Address(RVA = "0xB6B860", Offset = "0xB6A060", VA = "0x180B6B860")] public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FD7 RID: 12247 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FD7")] [Address(RVA = "0xB6B950", Offset = "0xB6A150", VA = "0x180B6B950")] public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }