using System; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005EA RID: 1514 [Token(Token = "0x20005EA")] public class Footprints : MonoBehaviour { // Token: 0x06002FD8 RID: 12248 RVA: 0x00065928 File Offset: 0x00063B28 [Token(Token = "0x6002FD8")] [Address(RVA = "0x4D3EF0", Offset = "0x4D26F0", VA = "0x1804D3EF0")] public void Start() { EasyDecal decalPrefab = this.DecalPrefab; int num = 0; if (decalPrefab == num) { Debug.LogError("The DynamicDemo script has no decal prefab attached."); return; } } // Token: 0x06002FD9 RID: 12249 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FD9")] [Address(RVA = "0x4D3FA0", Offset = "0x4D27A0", VA = "0x1804D3FA0")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FDA RID: 12250 RVA: 0x00065954 File Offset: 0x00063B54 [Token(Token = "0x6002FDA")] [Address(RVA = "0x4D44D0", Offset = "0x4D2CD0", VA = "0x1804D44D0")] public Footprints() { } // Token: 0x04003A29 RID: 14889 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A29")] public EasyDecal DecalPrefab; // Token: 0x04003A2A RID: 14890 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A2A")] public float DistanceThreshold = 0.8f; // Token: 0x04003A2B RID: 14891 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003A2B")] public float FootDistance = 0.5f; // Token: 0x04003A2C RID: 14892 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003A2C")] private float distance; // Token: 0x04003A2D RID: 14893 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003A2D")] private int index; // Token: 0x04003A2E RID: 14894 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003A2E")] private Vector3 lastPosition; } }