using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005EB RID: 1515 [Token(Token = "0x20005EB")] public static class LineUtil { // Token: 0x06002FDB RID: 12251 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FDB")] [Address(RVA = "0x41DC00", Offset = "0x41C400", VA = "0x18041DC00")] public static void DrawPath(float thickness, Material material, List path) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FDC RID: 12252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FDC")] [Address(RVA = "0x41D800", Offset = "0x41C000", VA = "0x18041D800")] private static void DrawLine(float thickness, Vector3 start, Vector3 end) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }