using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x02000586 RID: 1414 [Token(Token = "0x2000586")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x06002E6A RID: 11882 RVA: 0x00062D00 File Offset: 0x00060F00 [Token(Token = "0x6002E6A")] [Address(RVA = "0x1497A20", Offset = "0x1496220", VA = "0x181497A20")] private void Start() { Renderer component = base.GetComponent(); int num = 0; if (component != num) { int num2 = 0; component.enabled = num2 != 0; return; } } // Token: 0x06002E6B RID: 11883 RVA: 0x00062D30 File Offset: 0x00060F30 [Token(Token = "0x6002E6B")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public DisableMeshAtRuntime() { } } }