using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x0200058B RID: 1419 [Token(Token = "0x200058B")] public class FallowPlayerCamera : MonoBehaviour { // Token: 0x06002E84 RID: 11908 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E84")] [Address(RVA = "0x4CD190", Offset = "0x4CB990", VA = "0x1804CD190")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E85 RID: 11909 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E85")] [Address(RVA = "0x4CD0A0", Offset = "0x4CB8A0", VA = "0x1804CD0A0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E86 RID: 11910 RVA: 0x00062FD4 File Offset: 0x000611D4 [Token(Token = "0x6002E86")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public FallowPlayerCamera() { } // Token: 0x04003776 RID: 14198 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003776")] public GameObject player; // Token: 0x04003777 RID: 14199 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003777")] private Vector3 offset; } }