using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.multistorydungeons { // Token: 0x02000583 RID: 1411 [Token(Token = "0x2000583")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x06002E62 RID: 11874 RVA: 0x00062B9C File Offset: 0x00060D9C [Token(Token = "0x6002E62")] [Address(RVA = "0x1497AC0", Offset = "0x14962C0", VA = "0x181497AC0")] private void Start() { Renderer component = base.GetComponent(); int num = 0; component.enabled = num != 0; } // Token: 0x06002E63 RID: 11875 RVA: 0x00062BC0 File Offset: 0x00060DC0 [Token(Token = "0x6002E63")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public DisableMeshAtRuntime() { } } }