using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200032C RID: 812 [Token(Token = "0x200032C")] public class csDemoSceneCode : MonoBehaviour { // Token: 0x06002069 RID: 8297 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002069")] [Address(RVA = "0x677250", Offset = "0x675A50", VA = "0x180677250")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206A RID: 8298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206A")] [Address(RVA = "0x677330", Offset = "0x675B30", VA = "0x180677330")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206B RID: 8299 RVA: 0x0004DD10 File Offset: 0x0004BF10 [Token(Token = "0x600206B")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public csDemoSceneCode() { } // Token: 0x040029C6 RID: 10694 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029C6")] public string[] EffectNames; // Token: 0x040029C7 RID: 10695 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029C7")] public string[] Effect2Names; // Token: 0x040029C8 RID: 10696 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029C8")] public Transform[] Effect; // Token: 0x040029C9 RID: 10697 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029C9")] public Text Text1; // Token: 0x040029CA RID: 10698 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029CA")] private int i; // Token: 0x040029CB RID: 10699 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40029CB")] private int a; }