using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032D RID: 813 [Token(Token = "0x200032D")] public class csDestroyEffect : MonoBehaviour { // Token: 0x0600206C RID: 8300 RVA: 0x0004DD24 File Offset: 0x0004BF24 [Token(Token = "0x600206C")] [Address(RVA = "0x6779F0", Offset = "0x6761F0", VA = "0x1806779F0")] private void Update() { if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C)) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x0600206D RID: 8301 RVA: 0x0004DD5C File Offset: 0x0004BF5C [Token(Token = "0x600206D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public csDestroyEffect() { } }