using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032E RID: 814 [Token(Token = "0x200032E")] public class csLightIntancityControl : MonoBehaviour { // Token: 0x0600206E RID: 8302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600206E")] [Address(RVA = "0x677A80", Offset = "0x676280", VA = "0x180677A80")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600206F RID: 8303 RVA: 0x0004DD70 File Offset: 0x0004BF70 [Token(Token = "0x600206F")] [Address(RVA = "0x677B50", Offset = "0x676350", VA = "0x180677B50")] public csLightIntancityControl() { } // Token: 0x040029CC RID: 10700 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029CC")] public Light _light; // Token: 0x040029CD RID: 10701 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029CD")] private float _time; // Token: 0x040029CE RID: 10702 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40029CE")] public float Delay = 0.5f; // Token: 0x040029CF RID: 10703 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029CF")] public float Down = 1f; }