using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200032F RID: 815 [Token(Token = "0x200032F")] public class csMouseOrbit : MonoBehaviour { // Token: 0x06002070 RID: 8304 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002070")] [Address(RVA = "0x677DD0", Offset = "0x6765D0", VA = "0x180677DD0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002071 RID: 8305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002071")] [Address(RVA = "0x677B70", Offset = "0x676370", VA = "0x180677B70")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002072 RID: 8306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002072")] [Address(RVA = "0x349EC0", Offset = "0x3486C0", VA = "0x180349EC0")] private float ClampAngle(float ag, float min, float max) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002073 RID: 8307 RVA: 0x0004DD9C File Offset: 0x0004BF9C [Token(Token = "0x6002073")] [Address(RVA = "0x677EC0", Offset = "0x6766C0", VA = "0x180677EC0")] public csMouseOrbit() { } // Token: 0x040029D0 RID: 10704 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029D0")] public Transform Target; // Token: 0x040029D1 RID: 10705 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029D1")] public float distance; // Token: 0x040029D2 RID: 10706 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40029D2")] public float xSpeed = 250f; // Token: 0x040029D3 RID: 10707 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029D3")] public float ySpeed = 120f; // Token: 0x040029D4 RID: 10708 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40029D4")] public float yMinLimit = -20f; // Token: 0x040029D5 RID: 10709 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40029D5")] public float yMaxLimit = 80f; // Token: 0x040029D6 RID: 10710 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40029D6")] private float x; // Token: 0x040029D7 RID: 10711 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40029D7")] private float y; // Token: 0x040029D8 RID: 10712 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40029D8")] public float CameraDist = 10f; }