using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000330 RID: 816 [Token(Token = "0x2000330")] public class csPrefebMake : MonoBehaviour { // Token: 0x06002074 RID: 8308 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002074")] [Address(RVA = "0x677EF0", Offset = "0x6766F0", VA = "0x180677EF0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002075 RID: 8309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002075")] [Address(RVA = "0x678020", Offset = "0x676820", VA = "0x180678020")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002076 RID: 8310 RVA: 0x0004DDE8 File Offset: 0x0004BFE8 [Token(Token = "0x6002076")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public csPrefebMake() { } // Token: 0x040029D9 RID: 10713 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029D9")] public Transform MakePrefeb; // Token: 0x040029DA RID: 10714 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029DA")] private Transform _MakePrefeb; // Token: 0x040029DB RID: 10715 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40029DB")] public float DeadTime; }