using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F4 RID: 244 [Token(Token = "0x20000F4")] public class knightEffectPlay : MonoBehaviour { // Token: 0x06000DAF RID: 3503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAF")] [Address(RVA = "0x679180", Offset = "0x677980", VA = "0x180679180")] public void InitData(MoveController Move, AI_knight AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB0 RID: 3504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB0")] [Address(RVA = "0x67DB40", Offset = "0x67C340", VA = "0x18067DB40")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB1 RID: 3505 RVA: 0x0002100C File Offset: 0x0001F20C [Token(Token = "0x6000DB1")] [Address(RVA = "0x678F30", Offset = "0x677730", VA = "0x180678F30")] public void Damaged() { /* An exception occurred when decompiling this method (06000DB1) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged() ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000DB2 RID: 3506 RVA: 0x0002109C File Offset: 0x0001F29C [Token(Token = "0x6000DB2")] [Address(RVA = "0x679060", Offset = "0x677860", VA = "0x180679060")] public void Debut() { this.PS_Body.Play(true); this.g_SEDebut.PlayRandom(1f, 1f); this.MagicWall01.OpenEvent(); int valueAsInt = this.MagicWall02.ValueAsInt; } // Token: 0x06000DB3 RID: 3507 RVA: 0x000210E8 File Offset: 0x0001F2E8 [Token(Token = "0x6000DB3")] [Address(RVA = "0x679030", Offset = "0x677830", VA = "0x180679030")] public void Death() { this.g_bDeath = true; this.PS_Body.Stop(true); } // Token: 0x06000DB4 RID: 3508 RVA: 0x00021110 File Offset: 0x0001F310 [Token(Token = "0x6000DB4")] [Address(RVA = "0x6790F0", Offset = "0x6778F0", VA = "0x1806790F0")] public void Destroy() { this.PS_Destory.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000DB5 RID: 3509 RVA: 0x00021158 File Offset: 0x0001F358 [Token(Token = "0x6000DB5")] [Address(RVA = "0x6786E0", Offset = "0x676EE0", VA = "0x1806786E0")] public void Create() { ParticleSystem ps_Body = this.PS_Body; this.g_bDeath = false; ps_Body.Stop(true); ParticleSystem ps_Destory = this.PS_Destory; int num = 0; ps_Destory.Stop(num != 0); Material[] array = this.g_MatModel; int num2 = 0; this.g_fMatShadowPos = (float)num2; int length = array.Length; if (num2 < length) { Material material = array[num2]; float num3 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num3); Material[] array2 = this.g_MatModel; num2++; } this.g_fMatWeaponShadowPow = (float)num2; int num4 = array.Length - 1; float num5 = this.g_fMatShadowPos; Material material2 = array[num4]; float num6 = Mathf.Clamp01(num5); material2.SetFloat("_ShadowPow", num6); SkinnedMeshRenderer[] smr = this.SMR; if (num2 < smr.Length) { smr[num2].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num2++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000DB6 RID: 3510 RVA: 0x00021258 File Offset: 0x0001F458 [Token(Token = "0x6000DB6")] [Address(RVA = "0x67D0F0", Offset = "0x67B8F0", VA = "0x18067D0F0")] public void Remove() { this.g_bDeath = false; this.PS_Body.Stop(true); this.PS_Destory.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000DB7 RID: 3511 RVA: 0x0002129C File Offset: 0x0001F49C [Token(Token = "0x6000DB7")] [Address(RVA = "0x6788A0", Offset = "0x6770A0", VA = "0x1806788A0")] public void DamageFly() { GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttack0101.Stop(3f); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttack0102.Stop(3f); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttack0103.Stop(3f); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttack0202.Stop(3f); this.g_EffAttack03Fall.Stop(3f); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttack04.Stop(3f); this.g_EffAttackSky.Stop(3f); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackSkyEnd.Stop(3f); this.g_EffAttackRun.Stop(3f); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttackRunEnd.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DB8 RID: 3512 RVA: 0x0002152C File Offset: 0x0001F72C [Token(Token = "0x6000DB8")] [Address(RVA = "0x67A3D0", Offset = "0x678BD0", VA = "0x18067A3D0")] private void OpenAttackSkyCollision() { AttackData ad_AttackSky = this.AD_AttackSky; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackSky; Transform pos_AttackSky = this.Pos_AttackSky; this.g_CollisionPoint = pos_AttackSky; this.g_fCollisionRange = 1.8f; } // Token: 0x06000DB9 RID: 3513 RVA: 0x00021574 File Offset: 0x0001F774 [Token(Token = "0x6000DB9")] [Address(RVA = "0x67A370", Offset = "0x678B70", VA = "0x18067A370")] private void OpenAttackRunCollision() { AttackData ad_AttackRun = this.AD_AttackRun; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackRun; Transform pos_AttackRun = this.Pos_AttackRun; this.g_CollisionPoint = pos_AttackRun; this.g_fCollisionRange = 1.5f; } // Token: 0x06000DBA RID: 3514 RVA: 0x000215BC File Offset: 0x0001F7BC [Token(Token = "0x6000DBA")] [Address(RVA = "0x6785B0", Offset = "0x676DB0", VA = "0x1806785B0")] public void CloseAttackCollision() { this.g_bDashCollision = false; } // Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBB")] [Address(RVA = "0x67A430", Offset = "0x678C30", VA = "0x18067A430")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBC")] [Address(RVA = "0x67A560", Offset = "0x678D60", VA = "0x18067A560")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBD")] [Address(RVA = "0x67A690", Offset = "0x678E90", VA = "0x18067A690")] public void PlayEffAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBE")] [Address(RVA = "0x67A7E0", Offset = "0x678FE0", VA = "0x18067A7E0")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBF")] [Address(RVA = "0x67A910", Offset = "0x679110", VA = "0x18067A910")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC0")] [Address(RVA = "0x67ADC0", Offset = "0x6795C0", VA = "0x18067ADC0")] public void PlayEffAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC1")] [Address(RVA = "0x67AB60", Offset = "0x679360", VA = "0x18067AB60")] public void PlayEffAttack03Jump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC2 RID: 3522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC2")] [Address(RVA = "0x67AA40", Offset = "0x679240", VA = "0x18067AA40")] public void PlayEffAttack03Fall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC3 RID: 3523 RVA: 0x000215D0 File Offset: 0x0001F7D0 [Token(Token = "0x6000DC3")] [Address(RVA = "0x67D630", Offset = "0x67BE30", VA = "0x18067D630")] public void StopEffAttack03Fall() { this.g_EffAttack03Fall.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DC4 RID: 3524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC4")] [Address(RVA = "0x67B040", Offset = "0x679840", VA = "0x18067B040")] public void PlayEffAttack03Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC5 RID: 3525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC5")] [Address(RVA = "0x67AF60", Offset = "0x679760", VA = "0x18067AF60")] public void PlayEffAttack03Land02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC6 RID: 3526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC6")] [Address(RVA = "0x67B770", Offset = "0x679F70", VA = "0x18067B770")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC7 RID: 3527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC7")] [Address(RVA = "0x67B600", Offset = "0x679E00", VA = "0x18067B600")] public void PlayEffAttack04FloorFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC8 RID: 3528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC8")] [Address(RVA = "0x67D6F0", Offset = "0x67BEF0", VA = "0x18067D6F0")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC9 RID: 3529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC9")] [Address(RVA = "0x67BD20", Offset = "0x67A520", VA = "0x18067BD20")] public void PlayEffAttackSkyReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCA RID: 3530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCA")] [Address(RVA = "0x67BE00", Offset = "0x67A600", VA = "0x18067BE00")] public void PlayEffAttackSky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCB RID: 3531 RVA: 0x000215FC File Offset: 0x0001F7FC [Token(Token = "0x6000DCB")] [Address(RVA = "0x67D6B0", Offset = "0x67BEB0", VA = "0x18067D6B0")] public void StopEffAttackSky() { this.g_EffAttackSky.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DCC RID: 3532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCC")] [Address(RVA = "0x67BBF0", Offset = "0x67A3F0", VA = "0x18067BBF0")] public void PlayEffAttackSkyEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCD RID: 3533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCD")] [Address(RVA = "0x67BAD0", Offset = "0x67A2D0", VA = "0x18067BAD0")] public void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCE RID: 3534 RVA: 0x00021628 File Offset: 0x0001F828 [Token(Token = "0x6000DCE")] [Address(RVA = "0x67D670", Offset = "0x67BE70", VA = "0x18067D670")] public void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCF")] [Address(RVA = "0x67B9A0", Offset = "0x67A1A0", VA = "0x18067B9A0")] public void PlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD0")] [Address(RVA = "0x67B8C0", Offset = "0x67A0C0", VA = "0x18067B8C0")] public void PlayEffAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD1 RID: 3537 RVA: 0x00021654 File Offset: 0x0001F854 [Token(Token = "0x6000DD1")] [Address(RVA = "0x679160", Offset = "0x677960", VA = "0x180679160")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000DD2 RID: 3538 RVA: 0x00021668 File Offset: 0x0001F868 [Token(Token = "0x6000DD2")] [Address(RVA = "0x679170", Offset = "0x677970", VA = "0x180679170")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000DD3 RID: 3539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD3")] [Address(RVA = "0x67C3A0", Offset = "0x67ABA0", VA = "0x18067C3A0")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD4 RID: 3540 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD4")] [Address(RVA = "0x67C510", Offset = "0x67AD10", VA = "0x18067C510")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD5 RID: 3541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD5")] [Address(RVA = "0x67C9C0", Offset = "0x67B1C0", VA = "0x18067C9C0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD6 RID: 3542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD6")] [Address(RVA = "0x67CB50", Offset = "0x67B350", VA = "0x18067CB50")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD7 RID: 3543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD7")] [Address(RVA = "0x67C680", Offset = "0x67AE80", VA = "0x18067C680")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD8 RID: 3544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD8")] [Address(RVA = "0x67C820", Offset = "0x67B020", VA = "0x18067C820")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD9 RID: 3545 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD9")] [Address(RVA = "0x67C230", Offset = "0x67AA30", VA = "0x18067C230")] public void PlayEffDodgeJumpSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDA")] [Address(RVA = "0x67C0C0", Offset = "0x67A8C0", VA = "0x18067C0C0")] public void PlayEffDodgeEndSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDB RID: 3547 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDB")] [Address(RVA = "0x67CCE0", Offset = "0x67B4E0", VA = "0x18067CCE0")] public void PlayEffLand() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDC RID: 3548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDC")] [Address(RVA = "0x67BF20", Offset = "0x67A720", VA = "0x18067BF20")] public void PlayEffDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDD RID: 3549 RVA: 0x0002167C File Offset: 0x0001F87C [Token(Token = "0x6000DDD")] [Address(RVA = "0x67CF80", Offset = "0x67B780", VA = "0x18067CF80")] public void PlayPSWeaponBotton() { this.PS_WeaponBottom.Play(true); this.g_SEWeaponBotton.PlayRandom(1f, 1f); } // Token: 0x06000DDE RID: 3550 RVA: 0x000216B0 File Offset: 0x0001F8B0 [Token(Token = "0x6000DDE")] [Address(RVA = "0x67CFD0", Offset = "0x67B7D0", VA = "0x18067CFD0")] public void PlayPSWeaponLight() { this.PS_WeaponLight.Play(true); this.g_SEWeaponLight.PlayRandom(1f, 1f); Material[] array = this.g_MatModel; this.g_fMatWeaponShadowPow = 0f; int num = array.Length - 1; float num2 = this.g_fMatShadowPos; Material material = array[num]; float num3 = Mathf.Clamp01(num2); material.SetFloat("_ShadowPow", num3); } // Token: 0x06000DDF RID: 3551 RVA: 0x00021724 File Offset: 0x0001F924 [Token(Token = "0x6000DDF")] [Address(RVA = "0x67D0B0", Offset = "0x67B8B0", VA = "0x18067D0B0")] public void PlaySESwing(int i) { this.g_SESwing.Play(i, 1f, 1f); } // Token: 0x06000DE0 RID: 3552 RVA: 0x00021750 File Offset: 0x0001F950 [Token(Token = "0x6000DE0")] [Address(RVA = "0x67A2E0", Offset = "0x678AE0", VA = "0x18067A2E0")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000DE1 RID: 3553 RVA: 0x00021790 File Offset: 0x0001F990 [Token(Token = "0x6000DE1")] [Address(RVA = "0x6785C0", Offset = "0x676DC0", VA = "0x1806785C0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000DE2 RID: 3554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE2")] [Address(RVA = "0x678220", Offset = "0x676A20", VA = "0x180678220")] public void AniMoveAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE3 RID: 3555 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE3")] [Address(RVA = "0x678300", Offset = "0x676B00", VA = "0x180678300")] public void AniMoveAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE4 RID: 3556 RVA: 0x00021808 File Offset: 0x0001FA08 [Token(Token = "0x6000DE4")] [Address(RVA = "0x67D160", Offset = "0x67B960", VA = "0x18067D160")] public void SetTimeScale(float fTimeScale) { this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0103.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0202.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale); } // Token: 0x06000DE5 RID: 3557 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE5")] [Address(RVA = "0x67E4B0", Offset = "0x67CCB0", VA = "0x18067E4B0")] public knightEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400183B RID: 6203 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400183B")] private MoveController g_Move; // Token: 0x0400183C RID: 6204 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400183C")] private WizardGirlManage g_WGM; // Token: 0x0400183D RID: 6205 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400183D")] private AI_knight g_AI; // Token: 0x0400183E RID: 6206 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400183E")] private CCController g_CCC; // Token: 0x0400183F RID: 6207 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400183F")] public SphereCollider[] SC; // Token: 0x04001840 RID: 6208 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001840")] public BoxCollider[] BC; // Token: 0x04001841 RID: 6209 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001841")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001842 RID: 6210 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001842")] private float g_fMatShadowPos; // Token: 0x04001843 RID: 6211 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001843")] private Material[] g_MatModel; // Token: 0x04001844 RID: 6212 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001844")] private Color g_colDamaged; // Token: 0x04001845 RID: 6213 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001845")] private float g_fMatWeaponShadowPow; // Token: 0x04001846 RID: 6214 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001846")] private Color g_colWeaponLight; // Token: 0x04001847 RID: 6215 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001847")] public ParticleSystem PS_Body; // Token: 0x04001848 RID: 6216 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001848")] public ParticleSystem PS_Destory; // Token: 0x04001849 RID: 6217 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001849")] public ParticleSystem PS_WeaponBottom; // Token: 0x0400184A RID: 6218 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400184A")] public ParticleSystem PS_WeaponLight; // Token: 0x0400184B RID: 6219 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400184B")] public Transform Pos_FootL; // Token: 0x0400184C RID: 6220 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400184C")] public Transform Pos_FootR; // Token: 0x0400184D RID: 6221 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400184D")] public Transform Pos_AttackSky; // Token: 0x0400184E RID: 6222 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400184E")] public Transform Pos_AttackRun; // Token: 0x0400184F RID: 6223 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400184F")] public AttackData AD_AttackSky; // Token: 0x04001850 RID: 6224 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001850")] public AttackData AD_AttackRun; // Token: 0x04001851 RID: 6225 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001851")] public AttackData AD_AttackJumpEnd; // Token: 0x04001852 RID: 6226 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001852")] public AttackData AD_Attack04Fire; // Token: 0x04001853 RID: 6227 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001853")] private float g_fMoveSpeed; // Token: 0x04001854 RID: 6228 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001854")] private float g_fRotateSpeed; // Token: 0x04001855 RID: 6229 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001855")] private bool g_bDashCollision; // Token: 0x04001856 RID: 6230 [Token(Token = "0x4001856")] private const float g_fDashCollisionInterval = 0.2f; // Token: 0x04001857 RID: 6231 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4001857")] private float g_fDashCollisionIntervalVal; // Token: 0x04001858 RID: 6232 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001858")] private AttackData g_ADCollision; // Token: 0x04001859 RID: 6233 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001859")] private Transform g_CollisionPoint; // Token: 0x0400185A RID: 6234 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400185A")] private float g_fCollisionRange; // Token: 0x0400185B RID: 6235 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x400185B")] private bool g_bAttack04FloorFire; // Token: 0x0400185C RID: 6236 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400185C")] private Vector3 g_v3Attack04Pos; // Token: 0x0400185D RID: 6237 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x400185D")] private Vector3 g_v3Attack04Dir; // Token: 0x0400185E RID: 6238 [Token(Token = "0x400185E")] private const float g_fAttack04Dis = 21f; // Token: 0x0400185F RID: 6239 [Token(Token = "0x400185F")] private const float g_fAttack04Dot = 0.9f; // Token: 0x04001860 RID: 6240 [Token(Token = "0x4001860")] private const float g_fAttack04Time = 3f; // Token: 0x04001861 RID: 6241 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001861")] private float g_fAttack04TimeVal; // Token: 0x04001862 RID: 6242 [Token(Token = "0x4001862")] private const float g_fAttack04FireFrequency = 0.3f; // Token: 0x04001863 RID: 6243 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4001863")] private float g_fAttack04FireFrequencyVal; // Token: 0x04001864 RID: 6244 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001864")] public GameObject Eff_WalkSmoke; // Token: 0x04001865 RID: 6245 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001865")] public GameObject Eff_DodgeSmoke; // Token: 0x04001866 RID: 6246 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001866")] public GameObject Eff_Land; // Token: 0x04001867 RID: 6247 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001867")] public GameObject Eff_DeadSmoke; // Token: 0x04001868 RID: 6248 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001868")] public GameObject Eff_Attack0101; // Token: 0x04001869 RID: 6249 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001869")] public GameObject Eff_Attack0102; // Token: 0x0400186A RID: 6250 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400186A")] public GameObject Eff_Attack0103; // Token: 0x0400186B RID: 6251 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400186B")] public GameObject Eff_Attack0202; // Token: 0x0400186C RID: 6252 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400186C")] public GameObject Eff_Attack03Jump; // Token: 0x0400186D RID: 6253 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400186D")] public GameObject Eff_Attack03Fall; // Token: 0x0400186E RID: 6254 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400186E")] public GameObject Eff_Attack03Land; // Token: 0x0400186F RID: 6255 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400186F")] public GameObject Eff_Attack03Land02; // Token: 0x04001870 RID: 6256 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001870")] public GameObject Eff_Attack04; // Token: 0x04001871 RID: 6257 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001871")] public GameObject Eff_Attack04FloorFire; // Token: 0x04001872 RID: 6258 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001872")] public GameObject Eff_AttackSkyReady; // Token: 0x04001873 RID: 6259 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001873")] public GameObject Eff_AttackSky; // Token: 0x04001874 RID: 6260 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001874")] public GameObject Eff_AttackSkyEnd; // Token: 0x04001875 RID: 6261 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001875")] public GameObject Eff_AttackRun; // Token: 0x04001876 RID: 6262 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001876")] public GameObject Eff_AttackRunEnd; // Token: 0x04001877 RID: 6263 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001877")] public GameObject Eff_AttackDodge; // Token: 0x04001878 RID: 6264 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001878")] public GameObject Eff_AttackJumpEndCollision; // Token: 0x04001879 RID: 6265 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001879")] public GameObject Eff_AttackDashCollision; // Token: 0x0400187A RID: 6266 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400187A")] public GameObject Eff_Attack04FireCollision; // Token: 0x0400187B RID: 6267 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400187B")] private EffectPool g_EffWalkSmoke; // Token: 0x0400187C RID: 6268 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400187C")] private EffectPool g_EffDodgeSmoke; // Token: 0x0400187D RID: 6269 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400187D")] private EffectPool g_EffLand; // Token: 0x0400187E RID: 6270 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400187E")] private EffectPool g_EffDeadSmoke; // Token: 0x0400187F RID: 6271 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400187F")] private EffectPool g_EffAttack0101; // Token: 0x04001880 RID: 6272 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001880")] private EffectPool g_EffAttack0102; // Token: 0x04001881 RID: 6273 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001881")] private EffectPool g_EffAttack0103; // Token: 0x04001882 RID: 6274 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001882")] private EffectPool g_EffAttack0202; // Token: 0x04001883 RID: 6275 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001883")] private EffectPool g_EffAttack03Jump; // Token: 0x04001884 RID: 6276 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001884")] private EffectPool g_EffAttack03Fall; // Token: 0x04001885 RID: 6277 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001885")] private EffectPool g_EffAttack03Land; // Token: 0x04001886 RID: 6278 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001886")] private EffectPool g_EffAttack03Land02; // Token: 0x04001887 RID: 6279 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001887")] private EffectPool g_EffAttack04; // Token: 0x04001888 RID: 6280 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001888")] private EffectPool g_EffAttack04FloorFire; // Token: 0x04001889 RID: 6281 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001889")] private EffectPool g_EffAttackSkyReady; // Token: 0x0400188A RID: 6282 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400188A")] private EffectPool g_EffAttackSky; // Token: 0x0400188B RID: 6283 [FieldOffset(Offset = "0x268")] [Token(Token = "0x400188B")] private EffectPool g_EffAttackSkyEnd; // Token: 0x0400188C RID: 6284 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400188C")] private EffectPool g_EffAttackRun; // Token: 0x0400188D RID: 6285 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400188D")] private EffectPool g_EffAttackRunEnd; // Token: 0x0400188E RID: 6286 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400188E")] private EffectPool g_EffAttackDodge; // Token: 0x0400188F RID: 6287 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400188F")] private EffectPool g_EffAttackJumpEndCollision; // Token: 0x04001890 RID: 6288 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001890")] private EffectPool g_EffAttackDashCollision; // Token: 0x04001891 RID: 6289 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001891")] private EffectPool g_EffAttack04FireCollision; // Token: 0x04001892 RID: 6290 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001892")] public GameObject SE_Footstep; // Token: 0x04001893 RID: 6291 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001893")] public GameObject SE_Dodge; // Token: 0x04001894 RID: 6292 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001894")] public GameObject SE_Land; // Token: 0x04001895 RID: 6293 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001895")] public GameObject SE_WeaponBotton; // Token: 0x04001896 RID: 6294 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001896")] public GameObject SE_Swing; // Token: 0x04001897 RID: 6295 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001897")] public GameObject SE_FloorFire; // Token: 0x04001898 RID: 6296 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001898")] public GameObject SE_Dash; // Token: 0x04001899 RID: 6297 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001899")] public GameObject SE_Jump; // Token: 0x0400189A RID: 6298 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x400189A")] public GameObject SE_Attack03Fall; // Token: 0x0400189B RID: 6299 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x400189B")] public GameObject SE_Attack03Land; // Token: 0x0400189C RID: 6300 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400189C")] public GameObject SE_Attack03Land02; // Token: 0x0400189D RID: 6301 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400189D")] public GameObject SE_AttackSkyReady; // Token: 0x0400189E RID: 6302 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400189E")] public GameObject SE_WeaponLight; // Token: 0x0400189F RID: 6303 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400189F")] public GameObject SE_Destory; // Token: 0x040018A0 RID: 6304 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40018A0")] public GameObject SE_Debut; // Token: 0x040018A1 RID: 6305 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40018A1")] private SoundEffect g_SEFootstep; // Token: 0x040018A2 RID: 6306 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40018A2")] private SoundEffect g_SEDodge; // Token: 0x040018A3 RID: 6307 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40018A3")] private SoundEffect g_SELand; // Token: 0x040018A4 RID: 6308 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40018A4")] private SoundEffect g_SEWeaponBotton; // Token: 0x040018A5 RID: 6309 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40018A5")] private SoundEffect g_SESwing; // Token: 0x040018A6 RID: 6310 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40018A6")] private SoundEffect g_SEFloorFire; // Token: 0x040018A7 RID: 6311 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40018A7")] private SoundEffect g_SEDash; // Token: 0x040018A8 RID: 6312 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40018A8")] private SoundEffect g_SEJump; // Token: 0x040018A9 RID: 6313 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40018A9")] private SoundEffect g_SEAttack03Fall; // Token: 0x040018AA RID: 6314 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40018AA")] private SoundEffect g_SEAttack03Land; // Token: 0x040018AB RID: 6315 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40018AB")] private SoundEffect g_SEAttack03Land02; // Token: 0x040018AC RID: 6316 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40018AC")] private SoundEffect g_SEAttackSkyReady; // Token: 0x040018AD RID: 6317 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40018AD")] private SoundEffect g_SEWeaponLight; // Token: 0x040018AE RID: 6318 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40018AE")] private SoundEffect g_SEDestory; // Token: 0x040018AF RID: 6319 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40018AF")] private SoundEffect g_SEDebut; // Token: 0x040018B0 RID: 6320 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40018B0")] public SceneEvent MagicWall01; // Token: 0x040018B1 RID: 6321 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40018B1")] public SceneEvent MagicWall02; // Token: 0x040018B2 RID: 6322 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40018B2")] private bool g_bDeath; }