using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using UnityEngine; // Token: 0x020000FD RID: 253 public class EffectProvider : Il2CppSystem.Object { // Token: 0x06003BCF RID: 15311 RVA: 0x000EBA2C File Offset: 0x000E9C2C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 544607, XrefRangeEnd = 544617, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectProvider(GameObject prefab, Transform root) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(prefab); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(root); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003BD0 RID: 15312 RVA: 0x000EBAA8 File Offset: 0x000E9CA8 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 544617, XrefRangeEnd = 544629, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectUpdater Get() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); IntPtr intPtr3 = intPtr; return (intPtr3 != 0) ? new EffectUpdater(intPtr3) : null; } // Token: 0x06003BD1 RID: 15313 RVA: 0x000EBB00 File Offset: 0x000E9D00 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 544629, XrefRangeEnd = 544635, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void Return(EffectUpdater updater) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(updater); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x06003BD2 RID: 15314 RVA: 0x000EBB5C File Offset: 0x000E9D5C // Note: this type is marked as 'beforefieldinit'. static EffectProvider() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "EffectProvider"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); EffectProvider.NativeFieldInfoPtr_prefab = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "prefab"); EffectProvider.NativeFieldInfoPtr_root = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "root"); EffectProvider.NativeFieldInfoPtr_effectPool = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "effectPool"); EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666911); EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666912); EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666913); } // Token: 0x06003BD3 RID: 15315 RVA: 0x0000A74C File Offset: 0x0000894C public EffectProvider(IntPtr pointer) : base(pointer) { } // Token: 0x1700164C RID: 5708 // (get) Token: 0x06003BD4 RID: 15316 RVA: 0x000EBC04 File Offset: 0x000E9E04 // (set) Token: 0x06003BD5 RID: 15317 RVA: 0x000EBC38 File Offset: 0x000E9E38 public unsafe GameObject prefab { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GameObject(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700164D RID: 5709 // (get) Token: 0x06003BD6 RID: 15318 RVA: 0x000EBC60 File Offset: 0x000E9E60 // (set) Token: 0x06003BD7 RID: 15319 RVA: 0x000EBC94 File Offset: 0x000E9E94 public unsafe Transform root { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Transform(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700164E RID: 5710 // (get) Token: 0x06003BD8 RID: 15320 RVA: 0x000EBCBC File Offset: 0x000E9EBC // (set) Token: 0x06003BD9 RID: 15321 RVA: 0x000EBCF0 File Offset: 0x000E9EF0 public unsafe Queue effectPool { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Queue(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x040026F0 RID: 9968 private static readonly IntPtr NativeFieldInfoPtr_prefab; // Token: 0x040026F1 RID: 9969 private static readonly IntPtr NativeFieldInfoPtr_root; // Token: 0x040026F2 RID: 9970 private static readonly IntPtr NativeFieldInfoPtr_effectPool; // Token: 0x040026F3 RID: 9971 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0; // Token: 0x040026F4 RID: 9972 private static readonly IntPtr NativeMethodInfoPtr_Get_Public_EffectUpdater_0; // Token: 0x040026F5 RID: 9973 private static readonly IntPtr NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0; }