using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; // Token: 0x02000133 RID: 307 public class GameSave : Object { // Token: 0x17001720 RID: 5920 // (get) Token: 0x06003E7A RID: 15994 RVA: 0x000F7148 File Offset: 0x000F5348 public unsafe bool IsStandardMode { [CallerCount(9)] [CachedScanResults(RefRangeStart = 546895, RefRangeEnd = 546904, XrefRangeStart = 546895, XrefRangeEnd = 546895, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] get { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } } // Token: 0x06003E7B RID: 15995 RVA: 0x000F7198 File Offset: 0x000F5398 [CallerCount(3)] [CachedScanResults(RefRangeStart = 546930, RefRangeEnd = 546933, XrefRangeStart = 546904, XrefRangeEnd = 546930, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSave() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E7C RID: 15996 RVA: 0x000F71E4 File Offset: 0x000F53E4 [CallerCount(1)] [CachedScanResults(RefRangeStart = 546961, RefRangeEnd = 546962, XrefRangeStart = 546933, XrefRangeEnd = 546961, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSave(int dataIndex, GameDifficulty difficulty) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref dataIndex; } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref difficulty; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E7D RID: 15997 RVA: 0x000F7254 File Offset: 0x000F5454 [CallerCount(1)] [CachedScanResults(RefRangeStart = 546974, RefRangeEnd = 546975, XrefRangeStart = 546962, XrefRangeEnd = 546974, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnBeatingGame(BeatingGameData data) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(data); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x06003E7E RID: 15998 RVA: 0x000F72B0 File Offset: 0x000F54B0 [CallerCount(4)] [CachedScanResults(RefRangeStart = 546980, RefRangeEnd = 546984, XrefRangeStart = 546975, XrefRangeEnd = 546980, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void UpdateSaveTimeStamp() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E7F RID: 15999 RVA: 0x000F72F4 File Offset: 0x000F54F4 // Note: this type is marked as 'beforefieldinit'. static GameSave() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSave"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); GameSave.NativeFieldInfoPtr_dataVersion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "dataVersion"); GameSave.NativeFieldInfoPtr_basic = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "basic"); GameSave.NativeFieldInfoPtr_stats = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "stats"); GameSave.NativeFieldInfoPtr_props = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "props"); GameSave.NativeFieldInfoPtr_flags = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "flags"); GameSave.NativeFieldInfoPtr_tips = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "tips"); GameSave.NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667176); GameSave.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667177); GameSave.NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667178); GameSave.NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667179); GameSave.NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667180); } // Token: 0x06003E80 RID: 16000 RVA: 0x0000A74C File Offset: 0x0000894C public GameSave(IntPtr pointer) : base(pointer) { } // Token: 0x1700171A RID: 5914 // (get) Token: 0x06003E81 RID: 16001 RVA: 0x000F7400 File Offset: 0x000F5600 // (set) Token: 0x06003E82 RID: 16002 RVA: 0x000F7428 File Offset: 0x000F5628 public unsafe int dataVersion { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_dataVersion); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_dataVersion)) = value; } } // Token: 0x1700171B RID: 5915 // (get) Token: 0x06003E83 RID: 16003 RVA: 0x000F744C File Offset: 0x000F564C // (set) Token: 0x06003E84 RID: 16004 RVA: 0x000F7480 File Offset: 0x000F5680 public unsafe GameSaveBasicData basic { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_basic); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GameSaveBasicData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_basic), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700171C RID: 5916 // (get) Token: 0x06003E85 RID: 16005 RVA: 0x000F74A8 File Offset: 0x000F56A8 // (set) Token: 0x06003E86 RID: 16006 RVA: 0x000F74DC File Offset: 0x000F56DC public unsafe PlayerStatsData stats { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_stats); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new PlayerStatsData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_stats), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700171D RID: 5917 // (get) Token: 0x06003E87 RID: 16007 RVA: 0x000F7504 File Offset: 0x000F5704 // (set) Token: 0x06003E88 RID: 16008 RVA: 0x000F7538 File Offset: 0x000F5738 public unsafe GamePropertyData props { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_props); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GamePropertyData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_props), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700171E RID: 5918 // (get) Token: 0x06003E89 RID: 16009 RVA: 0x000F7560 File Offset: 0x000F5760 // (set) Token: 0x06003E8A RID: 16010 RVA: 0x000F7594 File Offset: 0x000F5794 public unsafe StageFlagData flags { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_flags); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new StageFlagData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_flags), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x1700171F RID: 5919 // (get) Token: 0x06003E8B RID: 16011 RVA: 0x000F75BC File Offset: 0x000F57BC // (set) Token: 0x06003E8C RID: 16012 RVA: 0x000F75F0 File Offset: 0x000F57F0 public unsafe TutorialTipData tips { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_tips); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new TutorialTipData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_tips), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x040028E5 RID: 10469 private static readonly IntPtr NativeFieldInfoPtr_dataVersion; // Token: 0x040028E6 RID: 10470 private static readonly IntPtr NativeFieldInfoPtr_basic; // Token: 0x040028E7 RID: 10471 private static readonly IntPtr NativeFieldInfoPtr_stats; // Token: 0x040028E8 RID: 10472 private static readonly IntPtr NativeFieldInfoPtr_props; // Token: 0x040028E9 RID: 10473 private static readonly IntPtr NativeFieldInfoPtr_flags; // Token: 0x040028EA RID: 10474 private static readonly IntPtr NativeFieldInfoPtr_tips; // Token: 0x040028EB RID: 10475 private static readonly IntPtr NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0; // Token: 0x040028EC RID: 10476 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; // Token: 0x040028ED RID: 10477 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0; // Token: 0x040028EE RID: 10478 private static readonly IntPtr NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0; // Token: 0x040028EF RID: 10479 private static readonly IntPtr NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0; }