using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; // Token: 0x02000147 RID: 327 public class GameSkinAttribute : PropertyAttribute { // Token: 0x1700183E RID: 6206 // (get) Token: 0x06004119 RID: 16665 RVA: 0x000FFD74 File Offset: 0x000FDF74 public unsafe bool ForDLC { [CallerCount(1)] [CachedScanResults(RefRangeStart = 6792, RefRangeEnd = 6793, XrefRangeStart = 6792, XrefRangeEnd = 6793, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] get { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } } // Token: 0x0600411A RID: 16666 RVA: 0x000FFDC4 File Offset: 0x000FDFC4 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 547565, XrefRangeEnd = 547566, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSkinAttribute(bool forDLC) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref forDLC; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x0600411B RID: 16667 RVA: 0x000FFE24 File Offset: 0x000FE024 // Note: this type is marked as 'beforefieldinit'. static GameSkinAttribute() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSkinAttribute"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "k__BackingField"); GameSkinAttribute.NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667238); GameSkinAttribute.NativeMethodInfoPtr__ctor_Public_Void_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667239); } // Token: 0x0600411C RID: 16668 RVA: 0x000FFE90 File Offset: 0x000FE090 public GameSkinAttribute(IntPtr pointer) : base(pointer) { } // Token: 0x1700183D RID: 6205 // (get) Token: 0x0600411D RID: 16669 RVA: 0x000FFE9C File Offset: 0x000FE09C // (set) Token: 0x0600411E RID: 16670 RVA: 0x000FFEC4 File Offset: 0x000FE0C4 public unsafe bool _ForDLC_k__BackingField { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSkinAttribute.NativeFieldInfoPtr__ForDLC_k__BackingField)) = value; } } // Token: 0x04002A63 RID: 10851 private static readonly IntPtr NativeFieldInfoPtr__ForDLC_k__BackingField; // Token: 0x04002A64 RID: 10852 private static readonly IntPtr NativeMethodInfoPtr_get_ForDLC_Public_get_Boolean_0; // Token: 0x04002A65 RID: 10853 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Boolean_0; }