using System; namespace RootMotion.FinalIK { // Token: 0x02000445 RID: 1093 [Serializable] public enum FullBodyBipedEffector { // Token: 0x040056E1 RID: 22241 Body, // Token: 0x040056E2 RID: 22242 LeftShoulder, // Token: 0x040056E3 RID: 22243 RightShoulder, // Token: 0x040056E4 RID: 22244 LeftThigh, // Token: 0x040056E5 RID: 22245 RightThigh, // Token: 0x040056E6 RID: 22246 LeftHand, // Token: 0x040056E7 RID: 22247 RightHand, // Token: 0x040056E8 RID: 22248 LeftFoot, // Token: 0x040056E9 RID: 22249 RightFoot } }