using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005CE RID: 1486 public class CreaseShading : PostEffectsBase { // Token: 0x06009BE4 RID: 39908 RVA: 0x0027F510 File Offset: 0x0027D710 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637612, XrefRangeEnd = 637620, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override bool CheckResources() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } // Token: 0x06009BE5 RID: 39909 RVA: 0x0027F56C File Offset: 0x0027D76C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637620, XrefRangeEnd = 637656, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(source); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009BE6 RID: 39910 RVA: 0x0027F5E0 File Offset: 0x0027D7E0 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 637656, XrefRangeEnd = 637657, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe CreaseShading() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009BE7 RID: 39911 RVA: 0x0027F62C File Offset: 0x0027D82C // Note: this type is marked as 'beforefieldinit'. static CreaseShading() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "CreaseShading"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); CreaseShading.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "intensity"); CreaseShading.NativeFieldInfoPtr_softness = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "softness"); CreaseShading.NativeFieldInfoPtr_spread = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "spread"); CreaseShading.NativeFieldInfoPtr_blurShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blurShader"); CreaseShading.NativeFieldInfoPtr_blurMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blurMaterial"); CreaseShading.NativeFieldInfoPtr_depthFetchShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "depthFetchShader"); CreaseShading.NativeFieldInfoPtr_depthFetchMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "depthFetchMaterial"); CreaseShading.NativeFieldInfoPtr_creaseApplyShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "creaseApplyShader"); CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "creaseApplyMaterial"); CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675354); CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675355); CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675356); } // Token: 0x06009BE8 RID: 39912 RVA: 0x00278AC8 File Offset: 0x00276CC8 public CreaseShading(IntPtr pointer) : base(pointer) { } // Token: 0x170034D7 RID: 13527 // (get) Token: 0x06009BE9 RID: 39913 RVA: 0x0027F74C File Offset: 0x0027D94C // (set) Token: 0x06009BEA RID: 39914 RVA: 0x0027F774 File Offset: 0x0027D974 public unsafe float intensity { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity)) = value; } } // Token: 0x170034D8 RID: 13528 // (get) Token: 0x06009BEB RID: 39915 RVA: 0x0027F798 File Offset: 0x0027D998 // (set) Token: 0x06009BEC RID: 39916 RVA: 0x0027F7C0 File Offset: 0x0027D9C0 public unsafe int softness { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness)) = value; } } // Token: 0x170034D9 RID: 13529 // (get) Token: 0x06009BED RID: 39917 RVA: 0x0027F7E4 File Offset: 0x0027D9E4 // (set) Token: 0x06009BEE RID: 39918 RVA: 0x0027F80C File Offset: 0x0027DA0C public unsafe float spread { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread)) = value; } } // Token: 0x170034DA RID: 13530 // (get) Token: 0x06009BEF RID: 39919 RVA: 0x0027F830 File Offset: 0x0027DA30 // (set) Token: 0x06009BF0 RID: 39920 RVA: 0x0027F864 File Offset: 0x0027DA64 public unsafe Shader blurShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034DB RID: 13531 // (get) Token: 0x06009BF1 RID: 39921 RVA: 0x0027F88C File Offset: 0x0027DA8C // (set) Token: 0x06009BF2 RID: 39922 RVA: 0x0027F8C0 File Offset: 0x0027DAC0 public unsafe Material blurMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034DC RID: 13532 // (get) Token: 0x06009BF3 RID: 39923 RVA: 0x0027F8E8 File Offset: 0x0027DAE8 // (set) Token: 0x06009BF4 RID: 39924 RVA: 0x0027F91C File Offset: 0x0027DB1C public unsafe Shader depthFetchShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034DD RID: 13533 // (get) Token: 0x06009BF5 RID: 39925 RVA: 0x0027F944 File Offset: 0x0027DB44 // (set) Token: 0x06009BF6 RID: 39926 RVA: 0x0027F978 File Offset: 0x0027DB78 public unsafe Material depthFetchMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034DE RID: 13534 // (get) Token: 0x06009BF7 RID: 39927 RVA: 0x0027F9A0 File Offset: 0x0027DBA0 // (set) Token: 0x06009BF8 RID: 39928 RVA: 0x0027F9D4 File Offset: 0x0027DBD4 public unsafe Shader creaseApplyShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034DF RID: 13535 // (get) Token: 0x06009BF9 RID: 39929 RVA: 0x0027F9FC File Offset: 0x0027DBFC // (set) Token: 0x06009BFA RID: 39930 RVA: 0x0027FA30 File Offset: 0x0027DC30 public unsafe Material creaseApplyMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x04006880 RID: 26752 private static readonly IntPtr NativeFieldInfoPtr_intensity; // Token: 0x04006881 RID: 26753 private static readonly IntPtr NativeFieldInfoPtr_softness; // Token: 0x04006882 RID: 26754 private static readonly IntPtr NativeFieldInfoPtr_spread; // Token: 0x04006883 RID: 26755 private static readonly IntPtr NativeFieldInfoPtr_blurShader; // Token: 0x04006884 RID: 26756 private static readonly IntPtr NativeFieldInfoPtr_blurMaterial; // Token: 0x04006885 RID: 26757 private static readonly IntPtr NativeFieldInfoPtr_depthFetchShader; // Token: 0x04006886 RID: 26758 private static readonly IntPtr NativeFieldInfoPtr_depthFetchMaterial; // Token: 0x04006887 RID: 26759 private static readonly IntPtr NativeFieldInfoPtr_creaseApplyShader; // Token: 0x04006888 RID: 26760 private static readonly IntPtr NativeFieldInfoPtr_creaseApplyMaterial; // Token: 0x04006889 RID: 26761 private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0; // Token: 0x0400688A RID: 26762 private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0; // Token: 0x0400688B RID: 26763 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; } }