using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005E4 RID: 1508 public class ScreenOverlay : PostEffectsBase { // Token: 0x06009D88 RID: 40328 RVA: 0x00285BF0 File Offset: 0x00283DF0 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 0, XrefRangeEnd = 0, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override bool CheckResources() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } // Token: 0x06009D89 RID: 40329 RVA: 0x00285C4C File Offset: 0x00283E4C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 639282, XrefRangeEnd = 639296, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(source); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009D8A RID: 40330 RVA: 0x00285CC0 File Offset: 0x00283EC0 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 639296, XrefRangeEnd = 639297, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe ScreenOverlay() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009D8B RID: 40331 RVA: 0x00285D0C File Offset: 0x00283F0C // Note: this type is marked as 'beforefieldinit'. static ScreenOverlay() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "ScreenOverlay"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); ScreenOverlay.NativeFieldInfoPtr_blendMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blendMode"); ScreenOverlay.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "intensity"); ScreenOverlay.NativeFieldInfoPtr_texture = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "texture"); ScreenOverlay.NativeFieldInfoPtr_overlayShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayShader"); ScreenOverlay.NativeFieldInfoPtr_overlayMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayMaterial"); ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675447); ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675448); ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675449); } // Token: 0x06009D8C RID: 40332 RVA: 0x00278AC8 File Offset: 0x00276CC8 public ScreenOverlay(IntPtr pointer) : base(pointer) { } // Token: 0x1700356F RID: 13679 // (get) Token: 0x06009D8D RID: 40333 RVA: 0x00285DDC File Offset: 0x00283FDC // (set) Token: 0x06009D8E RID: 40334 RVA: 0x00285E04 File Offset: 0x00284004 public unsafe ScreenOverlay.OverlayBlendMode blendMode { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode)) = value; } } // Token: 0x17003570 RID: 13680 // (get) Token: 0x06009D8F RID: 40335 RVA: 0x00285E28 File Offset: 0x00284028 // (set) Token: 0x06009D90 RID: 40336 RVA: 0x00285E50 File Offset: 0x00284050 public unsafe float intensity { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity)) = value; } } // Token: 0x17003571 RID: 13681 // (get) Token: 0x06009D91 RID: 40337 RVA: 0x00285E74 File Offset: 0x00284074 // (set) Token: 0x06009D92 RID: 40338 RVA: 0x00285EA8 File Offset: 0x002840A8 public unsafe Texture2D texture { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Texture2D(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17003572 RID: 13682 // (get) Token: 0x06009D93 RID: 40339 RVA: 0x00285ED0 File Offset: 0x002840D0 // (set) Token: 0x06009D94 RID: 40340 RVA: 0x00285F04 File Offset: 0x00284104 public unsafe Shader overlayShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17003573 RID: 13683 // (get) Token: 0x06009D95 RID: 40341 RVA: 0x00285F2C File Offset: 0x0028412C // (set) Token: 0x06009D96 RID: 40342 RVA: 0x00285F60 File Offset: 0x00284160 public unsafe Material overlayMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x0400698C RID: 27020 private static readonly IntPtr NativeFieldInfoPtr_blendMode; // Token: 0x0400698D RID: 27021 private static readonly IntPtr NativeFieldInfoPtr_intensity; // Token: 0x0400698E RID: 27022 private static readonly IntPtr NativeFieldInfoPtr_texture; // Token: 0x0400698F RID: 27023 private static readonly IntPtr NativeFieldInfoPtr_overlayShader; // Token: 0x04006990 RID: 27024 private static readonly IntPtr NativeFieldInfoPtr_overlayMaterial; // Token: 0x04006991 RID: 27025 private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0; // Token: 0x04006992 RID: 27026 private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0; // Token: 0x04006993 RID: 27027 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; // Token: 0x020005E5 RID: 1509 public enum OverlayBlendMode { // Token: 0x04006995 RID: 27029 Additive, // Token: 0x04006996 RID: 27030 ScreenBlend, // Token: 0x04006997 RID: 27031 Multiply, // Token: 0x04006998 RID: 27032 Overlay, // Token: 0x04006999 RID: 27033 AlphaBlend } } }