using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000042 RID: 66 [Token(Token = "0x2000042")] public class AI_BossLevel03 : AI_NPC { // Token: 0x060001ED RID: 493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001ED")] [Address(RVA = "0x1569220", Offset = "0x1568020", VA = "0x181569220", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001EE RID: 494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001EE")] [Address(RVA = "0x156A220", Offset = "0x1569020", VA = "0x18156A220", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001EF RID: 495 RVA: 0x0000711C File Offset: 0x0000531C [Token(Token = "0x60001EF")] [Address(RVA = "0x15683D0", Offset = "0x15671D0", VA = "0x1815683D0", Slot = "6")] public override void LateUpdate() { this.AEnd(); this.g_ShakeHead.Update(); this.g_ShakeLUA.Update(); this.g_ShakeRUA.Update(); this.g_ShakeLHand.Update(); this.g_ShakeRHand.Update(); this.g_ShakeLThigh.Update(); this.g_ShakeRThigh.Update(); this.g_ShakeLFoot.Update(); this.g_ShakeRFoot.Update(); this.g_ShakeBody.Update(); this.g_ShakeCharacter.Update(); } // Token: 0x060001F0 RID: 496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F0")] [Address(RVA = "0x1565750", Offset = "0x1564550", VA = "0x181565750", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F1 RID: 497 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F1")] [Address(RVA = "0x1566D50", Offset = "0x1565B50", VA = "0x181566D50")] private void InitFightStatus(AI_BossLevel03.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F2 RID: 498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F2")] [Address(RVA = "0x156A630", Offset = "0x1569430", VA = "0x18156A630")] private void Watch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F3 RID: 499 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F3")] [Address(RVA = "0x15699D0", Offset = "0x15687D0", VA = "0x1815699D0")] private void TurnLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F4 RID: 500 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F4")] [Address(RVA = "0x1569DF0", Offset = "0x1568BF0", VA = "0x181569DF0")] private void TurnRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F5 RID: 501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F5")] [Address(RVA = "0x1569090", Offset = "0x1567E90", VA = "0x181569090")] private void SprintForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F6 RID: 502 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F6")] [Address(RVA = "0x1568F50", Offset = "0x1567D50", VA = "0x181568F50")] private void SprintBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F7 RID: 503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F7")] [Address(RVA = "0x1568580", Offset = "0x1567380", VA = "0x181568580")] private void SelectFight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F8 RID: 504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F8")] [Address(RVA = "0x1560460", Offset = "0x155F260", VA = "0x181560460")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001F9 RID: 505 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001F9")] [Address(RVA = "0x155FE90", Offset = "0x155EC90", VA = "0x18155FE90")] private void AttackCombo() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FA RID: 506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FA")] [Address(RVA = "0x155F6D0", Offset = "0x155E4D0", VA = "0x18155F6D0")] private void ACombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FB RID: 507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FB")] [Address(RVA = "0x15601F0", Offset = "0x155EFF0", VA = "0x1815601F0")] private void AttackSprint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FC RID: 508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FC")] [Address(RVA = "0x155FBE0", Offset = "0x155E9E0", VA = "0x18155FBE0")] private void AttackAssault() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FD RID: 509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FD")] [Address(RVA = "0x15600E0", Offset = "0x155EEE0", VA = "0x1815600E0")] private void AttackHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FE RID: 510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FE")] [Address(RVA = "0x155F9E0", Offset = "0x155E7E0", VA = "0x18155F9E0")] private void ARun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060001FF RID: 511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60001FF")] [Address(RVA = "0x155FCB0", Offset = "0x155EAB0", VA = "0x18155FCB0")] private void AttackCombo04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000200 RID: 512 RVA: 0x000071B0 File Offset: 0x000053B0 [Token(Token = "0x6000200")] [Address(RVA = "0x155F950", Offset = "0x155E750", VA = "0x18155F950")] private void ADamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { if (this.g_Effect.g_bChargeComplete) { this.g_fFightTime = 0f; } this.InitFightStatus(AI_BossLevel03.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000201 RID: 513 RVA: 0x000071F8 File Offset: 0x000053F8 [Token(Token = "0x6000201")] [Address(RVA = "0x155F9B0", Offset = "0x155E7B0", VA = "0x18155F9B0")] private void ADeath() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000202 RID: 514 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000202")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void AEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000203 RID: 515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000203")] [Address(RVA = "0x1565EC0", Offset = "0x1564CC0", VA = "0x181565EC0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000204 RID: 516 RVA: 0x00007224 File Offset: 0x00005424 [Token(Token = "0x6000204")] [Address(RVA = "0x1568EF0", Offset = "0x1567CF0", VA = "0x181568EF0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_FaceAnim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000205 RID: 517 RVA: 0x00007258 File Offset: 0x00005458 [Token(Token = "0x6000205")] [Address(RVA = "0x15684D0", Offset = "0x15672D0", VA = "0x1815684D0", Slot = "32")] public override void Remove() { this.AEnd(); this.g_Effect.RemoveSoul(); this.g_Voice.StopVoicePlayDoll(); this.g_Voice.StopVoiceAbsorbSoul(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000206 RID: 518 RVA: 0x000072B4 File Offset: 0x000054B4 [Token(Token = "0x6000206")] [Address(RVA = "0x1565650", Offset = "0x1564450", VA = "0x181565650", Slot = "31")] public override void Create() { this.AEnd(); this.g_This.SetActive(true); this.g_Effect.Create(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); float stageTimeScale = Game.GetStageTimeScale(); this.g_fTimeScale = stageTimeScale; this.InitFightStatus(AI_BossLevel03.AIFighting.Idle); if (!base.GameSave.flags.stage03Boss01Clear) { this.g_Voice.PlayVoicePlayDoll(); return; } this.g_iScriptStep = (int)((ulong)4L); } // Token: 0x06000207 RID: 519 RVA: 0x00007334 File Offset: 0x00005534 [Token(Token = "0x6000207")] [Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")] public override void Resurrection() { base.Resurrection(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x06000208 RID: 520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000208")] [Address(RVA = "0x1568840", Offset = "0x1567640", VA = "0x181568840", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000209 RID: 521 RVA: 0x00007360 File Offset: 0x00005560 [Token(Token = "0x6000209")] [Address(RVA = "0x1568E00", Offset = "0x1567C00", VA = "0x181568E00", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator; for (;;) { animator = this.g_FaceAnim; if (!bEnable) { break; } animator.SetLayerWeight(1, 1f); if (Name != "") { goto Block_1; } } int num = 0; animator.SetLayerWeight(1, (float)num); return; Block_1: Animator animator2 = this.g_FaceAnim; int num2 = 0; animator2.CrossFade(Name, 0.05f, 1, (float)num2); } // Token: 0x0600020A RID: 522 RVA: 0x000073BC File Offset: 0x000055BC [Token(Token = "0x600020A")] [Address(RVA = "0x156AA40", Offset = "0x1569840", VA = "0x18156AA40")] public AI_BossLevel03() { } // Token: 0x04000239 RID: 569 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000239")] private BossLevel03EffectPlay g_Effect; // Token: 0x0400023A RID: 570 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400023A")] private VoiceBoss03 g_Voice; // Token: 0x0400023B RID: 571 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400023B")] private Animator g_FaceAnim; // Token: 0x0400023C RID: 572 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400023C")] private float g_fAttackRadius = 5.5f; // Token: 0x0400023D RID: 573 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400023D")] private float g_fAniMoveSpeed; // Token: 0x0400023E RID: 574 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400023E")] private float g_fAniMoveDirection; // Token: 0x0400023F RID: 575 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400023F")] private Shake g_ShakeHead; // Token: 0x04000240 RID: 576 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000240")] private Shake g_ShakeLUA; // Token: 0x04000241 RID: 577 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000241")] private Shake g_ShakeRUA; // Token: 0x04000242 RID: 578 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000242")] private Shake g_ShakeLHand; // Token: 0x04000243 RID: 579 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000243")] private Shake g_ShakeRHand; // Token: 0x04000244 RID: 580 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000244")] private Shake g_ShakeLThigh; // Token: 0x04000245 RID: 581 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000245")] private Shake g_ShakeRThigh; // Token: 0x04000246 RID: 582 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000246")] private Shake g_ShakeLFoot; // Token: 0x04000247 RID: 583 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000247")] private Shake g_ShakeRFoot; // Token: 0x04000248 RID: 584 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000248")] private Shake g_ShakeBody; // Token: 0x04000249 RID: 585 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000249")] private Shake g_ShakeCharacter; // Token: 0x0400024A RID: 586 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400024A")] private AI_BossLevel03.AIFighting g_Fighting = (AI_BossLevel03.AIFighting)((ulong)27L); // Token: 0x0400024B RID: 587 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x400024B")] private AI_BossLevel03.AIFighting g_NextFighting; // Token: 0x0400024C RID: 588 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400024C")] private int g_iAWatchMoveDir; // Token: 0x0400024D RID: 589 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x400024D")] private float g_fFightTime; // Token: 0x0400024E RID: 590 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400024E")] private float g_fAttackRotate; // Token: 0x0400024F RID: 591 [FieldOffset(Offset = "0x204")] [Token(Token = "0x400024F")] private float g_fAttackRotateCon; // Token: 0x04000250 RID: 592 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000250")] private float g_fAttackMove; // Token: 0x04000251 RID: 593 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000251")] private float g_fAttackComboStart; // Token: 0x04000252 RID: 594 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000252")] private bool g_bCharge; // Token: 0x04000253 RID: 595 [FieldOffset(Offset = "0x214")] [Token(Token = "0x4000253")] private float g_fAniCharge; // Token: 0x04000254 RID: 596 [Token(Token = "0x4000254")] private const float g_fChargeTime = 2f; // Token: 0x04000255 RID: 597 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000255")] private float g_fChargeTimeVal; // Token: 0x04000256 RID: 598 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x4000256")] private float g_fAniCharacterLayerWeight; // Token: 0x04000257 RID: 599 [Token(Token = "0x4000257")] private const float g_fChargeCompleteTime = 1f; // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000258")] private float g_fChargeCompleteTimeVal; // Token: 0x04000259 RID: 601 [FieldOffset(Offset = "0x224")] [Token(Token = "0x4000259")] private bool g_bPlus; // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400025A")] private int g_iScriptStep; // Token: 0x02000043 RID: 67 [Token(Token = "0x2000043")] private enum AIFighting { // Token: 0x0400025C RID: 604 [Token(Token = "0x400025C")] Null, // Token: 0x0400025D RID: 605 [Token(Token = "0x400025D")] Watch, // Token: 0x0400025E RID: 606 [Token(Token = "0x400025E")] TurnLeft, // Token: 0x0400025F RID: 607 [Token(Token = "0x400025F")] TurnRight, // Token: 0x04000260 RID: 608 [Token(Token = "0x4000260")] SprintForward, // Token: 0x04000261 RID: 609 [Token(Token = "0x4000261")] SprintBack, // Token: 0x04000262 RID: 610 [Token(Token = "0x4000262")] Damaged, // Token: 0x04000263 RID: 611 [Token(Token = "0x4000263")] DamagedFly, // Token: 0x04000264 RID: 612 [Token(Token = "0x4000264")] Death, // Token: 0x04000265 RID: 613 [Token(Token = "0x4000265")] End, // Token: 0x04000266 RID: 614 [Token(Token = "0x4000266")] ACombo01, // Token: 0x04000267 RID: 615 [Token(Token = "0x4000267")] ACombo02, // Token: 0x04000268 RID: 616 [Token(Token = "0x4000268")] ACombo03, // Token: 0x04000269 RID: 617 [Token(Token = "0x4000269")] ACombo03V2, // Token: 0x0400026A RID: 618 [Token(Token = "0x400026A")] Attack03, // Token: 0x0400026B RID: 619 [Token(Token = "0x400026B")] ACombo04, // Token: 0x0400026C RID: 620 [Token(Token = "0x400026C")] AHammer, // Token: 0x0400026D RID: 621 [Token(Token = "0x400026D")] AAssault, // Token: 0x0400026E RID: 622 [Token(Token = "0x400026E")] ASprint, // Token: 0x0400026F RID: 623 [Token(Token = "0x400026F")] AComboB01, // Token: 0x04000270 RID: 624 [Token(Token = "0x4000270")] AttackB02, // Token: 0x04000271 RID: 625 [Token(Token = "0x4000271")] AComboB02, // Token: 0x04000272 RID: 626 [Token(Token = "0x4000272")] AComboB03, // Token: 0x04000273 RID: 627 [Token(Token = "0x4000273")] ASprintB, // Token: 0x04000274 RID: 628 [Token(Token = "0x4000274")] ARunStart, // Token: 0x04000275 RID: 629 [Token(Token = "0x4000275")] ARun, // Token: 0x04000276 RID: 630 [Token(Token = "0x4000276")] ARunEnd, // Token: 0x04000277 RID: 631 [Token(Token = "0x4000277")] Idle } }