using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000045 RID: 69 [Token(Token = "0x2000045")] public class AI_BossLevel03_Big : AI_NPC { // Token: 0x0600020F RID: 527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600020F")] [Address(RVA = "0x1564890", Offset = "0x1563690", VA = "0x181564890", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000210 RID: 528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000210")] [Address(RVA = "0x1564F60", Offset = "0x1563D60", VA = "0x181564F60", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000211 RID: 529 RVA: 0x00007458 File Offset: 0x00005658 [Token(Token = "0x6000211")] [Address(RVA = "0x15642A0", Offset = "0x15630A0", VA = "0x1815642A0", Slot = "6")] public override void LateUpdate() { this.AEnd(); this.g_ShakeHead.Update(); this.g_ShakeLUA.Update(); this.g_ShakeRUA.Update(); this.g_ShakeLHand.Update(); this.g_ShakeRHand.Update(); this.g_ShakeLThigh.Update(); this.g_ShakeRThigh.Update(); this.g_ShakeBody.Update(); } // Token: 0x06000212 RID: 530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000212")] [Address(RVA = "0x1561870", Offset = "0x1560670", VA = "0x181561870", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000213 RID: 531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000213")] [Address(RVA = "0x1562AF0", Offset = "0x15618F0", VA = "0x181562AF0")] private void InitFightStatus(AI_BossLevel03_Big.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000214 RID: 532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000214")] [Address(RVA = "0x1561750", Offset = "0x1560550", VA = "0x181561750")] private void FIdle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000215 RID: 533 RVA: 0x000074CC File Offset: 0x000056CC [Token(Token = "0x6000215")] [Address(RVA = "0x15647E0", Offset = "0x15635E0", VA = "0x1815647E0")] private void StartBattle() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03_Big.AIFighting.WalkForward); BossLevel03BigEffectPlay bossLevel03BigEffectPlay = this.g_Effect; this.g_FightNext = (AI_BossLevel03_Big.AIFighting)((ulong)2L); bossLevel03BigEffectPlay.PlayEffBodyLave(); return; } this.g_fWaitTime = g_fWaitTime; float num2 = this.g_fAttackCombo; while (num2 <= (float)num) { } this.g_fAttackCombo = num2; this.g_Effect.PlayEffOpeningLava(); this.g_Effect.StopSEEarthQuake(); } // Token: 0x06000216 RID: 534 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000216")] [Address(RVA = "0x15654D0", Offset = "0x15642D0", VA = "0x1815654D0")] private void Watch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000217 RID: 535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000217")] [Address(RVA = "0x1565340", Offset = "0x1564140", VA = "0x181565340")] private void WalkForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000218 RID: 536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000218")] [Address(RVA = "0x1560720", Offset = "0x155F520", VA = "0x181560720")] private void Attack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000219 RID: 537 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000219")] [Address(RVA = "0x1560EC0", Offset = "0x155FCC0", VA = "0x181560EC0")] private void AttackSweep() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021A RID: 538 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021A")] [Address(RVA = "0x1560AE0", Offset = "0x155F8E0", VA = "0x181560AE0")] private void Attack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021B RID: 539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021B")] [Address(RVA = "0x1560E50", Offset = "0x155FC50", VA = "0x181560E50")] private void AttackSplashDouble() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021C RID: 540 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021C")] [Address(RVA = "0x1560E50", Offset = "0x155FC50", VA = "0x181560E50")] private void AttackThrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021D RID: 541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021D")] [Address(RVA = "0x1561480", Offset = "0x1560280", VA = "0x181561480")] private void Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021E RID: 542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021E")] [Address(RVA = "0x1561190", Offset = "0x155FF90", VA = "0x181561190")] private void ChargeAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600021F RID: 543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600021F")] [Address(RVA = "0x15612C0", Offset = "0x15600C0", VA = "0x1815612C0")] private void ChargeFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000220 RID: 544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000220")] [Address(RVA = "0x1561090", Offset = "0x155FE90", VA = "0x181561090")] private void ChargeAttackFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000221 RID: 545 RVA: 0x0000753C File Offset: 0x0000573C [Token(Token = "0x6000221")] [Address(RVA = "0x1561290", Offset = "0x1560090", VA = "0x181561290")] private void ChargeDamaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03_Big.AIFighting.Watch); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000222 RID: 546 RVA: 0x00007568 File Offset: 0x00005768 [Token(Token = "0x6000222")] [Address(RVA = "0x15606C0", Offset = "0x155F4C0", VA = "0x1815606C0")] private void ADeath() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03_Big.AIFighting.Destory); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000223 RID: 547 RVA: 0x00007594 File Offset: 0x00005794 [Token(Token = "0x6000223")] [Address(RVA = "0x15606F0", Offset = "0x155F4F0", VA = "0x1815606F0")] private void ADestory() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel03_Big.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000224 RID: 548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000224")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void AEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000225 RID: 549 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000225")] [Address(RVA = "0x15622C0", Offset = "0x15610C0", VA = "0x1815622C0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000226 RID: 550 RVA: 0x000075C0 File Offset: 0x000057C0 [Token(Token = "0x6000226")] [Address(RVA = "0x1564780", Offset = "0x1563580", VA = "0x181564780", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_FaceAnim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000227 RID: 551 RVA: 0x000075F4 File Offset: 0x000057F4 [Token(Token = "0x6000227")] [Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")] public override void Remove() { this.AEnd(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x06000228 RID: 552 RVA: 0x00007620 File Offset: 0x00005820 [Token(Token = "0x6000228")] [Address(RVA = "0x15616A0", Offset = "0x15604A0", VA = "0x1815616A0", Slot = "31")] public override void Create() { this.AEnd(); this.g_This.SetActive(true); this.g_Effect.Create(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); float stageTimeScale = Game.GetStageTimeScale(); this.g_fTimeScale = stageTimeScale; int num2 = 0; this.InitFightStatus((AI_BossLevel03_Big.AIFighting)num2); } // Token: 0x06000229 RID: 553 RVA: 0x0000767C File Offset: 0x0000587C [Token(Token = "0x6000229")] [Address(RVA = "0x1495E60", Offset = "0x1494C60", VA = "0x181495E60", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_NPCM.SetLockPoint(true); } // Token: 0x0600022A RID: 554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600022A")] [Address(RVA = "0x1564360", Offset = "0x1563160", VA = "0x181564360", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600022B RID: 555 RVA: 0x000076A4 File Offset: 0x000058A4 [Token(Token = "0x600022B")] [Address(RVA = "0x1564690", Offset = "0x1563490", VA = "0x181564690", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator animator; for (;;) { animator = this.g_FaceAnim; if (!bEnable) { break; } animator.SetLayerWeight(1, 1f); if (Name != "") { goto Block_1; } } int num = 0; animator.SetLayerWeight(1, (float)num); return; Block_1: Animator animator2 = this.g_FaceAnim; int num2 = 0; animator2.CrossFade(Name, 0.05f, 1, (float)num2); } // Token: 0x0600022C RID: 556 RVA: 0x00007700 File Offset: 0x00005900 [Token(Token = "0x600022C")] [Address(RVA = "0x1565630", Offset = "0x1564430", VA = "0x181565630")] public AI_BossLevel03_Big() { } // Token: 0x0400027B RID: 635 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400027B")] private BossLevel03BigEffectPlay g_Effect; // Token: 0x0400027C RID: 636 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400027C")] private VoiceBoss03Big g_Voice; // Token: 0x0400027D RID: 637 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400027D")] private Animator g_FaceAnim; // Token: 0x0400027E RID: 638 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400027E")] private float g_fAniMoveSpeed; // Token: 0x0400027F RID: 639 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400027F")] private float g_fAniMoveAngle; // Token: 0x04000280 RID: 640 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000280")] private Vector3 g_v3PreForward; // Token: 0x04000281 RID: 641 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000281")] private Shake g_ShakeHead; // Token: 0x04000282 RID: 642 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000282")] private Shake g_ShakeLUA; // Token: 0x04000283 RID: 643 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000283")] private Shake g_ShakeRUA; // Token: 0x04000284 RID: 644 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000284")] private Shake g_ShakeLHand; // Token: 0x04000285 RID: 645 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000285")] private Shake g_ShakeRHand; // Token: 0x04000286 RID: 646 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000286")] private Shake g_ShakeLThigh; // Token: 0x04000287 RID: 647 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000287")] private Shake g_ShakeRThigh; // Token: 0x04000288 RID: 648 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000288")] private Shake g_ShakeBody; // Token: 0x04000289 RID: 649 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000289")] private AI_BossLevel03_Big.AIFighting g_Fighting = (AI_BossLevel03_Big.AIFighting)((ulong)1L); // Token: 0x0400028A RID: 650 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x400028A")] private AI_BossLevel03_Big.AIFighting g_FightNext; // Token: 0x0400028B RID: 651 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400028B")] private float g_fFightTime; // Token: 0x0400028C RID: 652 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x400028C")] private float g_fAttackCombo; // Token: 0x0400028D RID: 653 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400028D")] private float g_fAttackCombo02; // Token: 0x0400028E RID: 654 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x400028E")] private float g_fAttackRotate; // Token: 0x0400028F RID: 655 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400028F")] private float g_fAniChage; // Token: 0x04000290 RID: 656 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x4000290")] private Vector3 g_v3ChargeAttackDirection; // Token: 0x04000291 RID: 657 [Token(Token = "0x4000291")] private const float g_fChargeValMax = 3f; // Token: 0x04000292 RID: 658 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000292")] private float g_fChargeVal; // Token: 0x04000293 RID: 659 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000293")] private float g_fChargeExplosionTime; // Token: 0x04000294 RID: 660 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000294")] private Vector3 g_v3MoveTarget; // Token: 0x04000295 RID: 661 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x4000295")] private bool g_bChargeFarDamage; // Token: 0x04000296 RID: 662 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000296")] private int g_iScriptStep; // Token: 0x04000297 RID: 663 [FieldOffset(Offset = "0x224")] [Token(Token = "0x4000297")] private bool g_bCatTip; // Token: 0x04000298 RID: 664 [FieldOffset(Offset = "0x225")] [Token(Token = "0x4000298")] private bool g_bPushPlayer; // Token: 0x02000046 RID: 70 [Token(Token = "0x2000046")] private enum AIFighting { // Token: 0x0400029A RID: 666 [Token(Token = "0x400029A")] Null, // Token: 0x0400029B RID: 667 [Token(Token = "0x400029B")] Watch, // Token: 0x0400029C RID: 668 [Token(Token = "0x400029C")] Attack01, // Token: 0x0400029D RID: 669 [Token(Token = "0x400029D")] AttackSweep, // Token: 0x0400029E RID: 670 [Token(Token = "0x400029E")] Attack02, // Token: 0x0400029F RID: 671 [Token(Token = "0x400029F")] Charge, // Token: 0x040002A0 RID: 672 [Token(Token = "0x40002A0")] ChargeAttack, // Token: 0x040002A1 RID: 673 [Token(Token = "0x40002A1")] ChargeDamaged, // Token: 0x040002A2 RID: 674 [Token(Token = "0x40002A2")] AttackSplashDouble, // Token: 0x040002A3 RID: 675 [Token(Token = "0x40002A3")] AttackThrow, // Token: 0x040002A4 RID: 676 [Token(Token = "0x40002A4")] WalkForward, // Token: 0x040002A5 RID: 677 [Token(Token = "0x40002A5")] ChargeFar, // Token: 0x040002A6 RID: 678 [Token(Token = "0x40002A6")] ChargeAttackFar, // Token: 0x040002A7 RID: 679 [Token(Token = "0x40002A7")] Idle, // Token: 0x040002A8 RID: 680 [Token(Token = "0x40002A8")] StartBattle, // Token: 0x040002A9 RID: 681 [Token(Token = "0x40002A9")] Death, // Token: 0x040002AA RID: 682 [Token(Token = "0x40002AA")] Destory, // Token: 0x040002AB RID: 683 [Token(Token = "0x40002AB")] End } }