using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200004C RID: 76 [Token(Token = "0x200004C")] public class AI_BossLevel06 : AI_NPC { // Token: 0x0600027C RID: 636 RVA: 0x0000839C File Offset: 0x0000659C [Token(Token = "0x600027C")] [Address(RVA = "0x15F7700", Offset = "0x15F6500", VA = "0x1815F7700", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); BossLevel06EffectPlay component = This.GetComponent(); this.g_Effect = component; BossLevel06EffectPlay bossLevel06EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; bossLevel06EffectPlay.InitData(this, g_Move); BossLevel06EffectPlayPlus component2 = This.GetComponent(); this.g_EffectPlus = component2; this.g_EffectPlus.InitData(this); VoiceBoss06 component3 = This.GetComponent(); this.g_Voice = component3; VoiceBoss06 voiceBoss = this.g_Voice; Transform transform = Common.FindChild(This.transform, "Bip001 Head"); voiceBoss.InitData(transform); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.4f; g_Move2.SetDragRotation(0.4f); this.g_Move.SetDragMove(9f); MoveController g_Move3 = this.g_Move; int num = 0; g_Move3.gravity = (float)num; this.g_fVisionDistance = 200f; this.g_fVisionAngle = 75f; this.g_fWalkSpeed = 2.1f; this.g_fRunSpeed = 6f; this.g_fDashSpeed = 9f; Shake shake = new Shake(); this.g_ShakeHead = shake; Shake shake2 = this.g_ShakeHead; Transform transform2 = Common.FindChild(This.transform, "Bip001 Head"); int num2 = 0; shake2.Start(transform2, num2 != 0); Shake shake3 = new Shake(); this.g_ShakeBody = shake3; Shake shake4 = this.g_ShakeBody; Transform transform3 = Common.FindChild(This.transform, "Bip001"); int num3 = 0; shake4.Start(transform3, num3 != 0); Animator g_Anim = this.g_Anim; this.g_fAniDamageHead = (float)num; int num4 = 0; g_Anim.SetLayerWeight(1, (float)num4); Animator g_Anim2 = this.g_Anim; this.g_Status = (AI_NPC.AIStatus)((ulong)17L); this.g_bLookAtEnable = num != 0; this.g_iAttackSelect = num; this.g_iScriptStep = num; this.g_fAnifCutscenes = (float)num; int num5 = 0; g_Anim2.SetFloat("fCutscenes", (float)num5); } // Token: 0x0600027D RID: 637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600027D")] [Address(RVA = "0x15F7A80", Offset = "0x15F6880", VA = "0x1815F7A80", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600027E RID: 638 RVA: 0x00008570 File Offset: 0x00006770 [Token(Token = "0x600027E")] [Address(RVA = "0x15F67B0", Offset = "0x15F55B0", VA = "0x1815F67B0", Slot = "6")] public override void LateUpdate() { this.End(); this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x0600027F RID: 639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600027F")] [Address(RVA = "0x15F2010", Offset = "0x15F0E10", VA = "0x1815F2010", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000280 RID: 640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000280")] [Address(RVA = "0x15F3620", Offset = "0x15F2420", VA = "0x1815F3620")] private void InitFightStatus(AI_BossLevel06.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000281 RID: 641 RVA: 0x000085A0 File Offset: 0x000067A0 [Token(Token = "0x6000281")] [Address(RVA = "0x15F0F80", Offset = "0x15EFD80", VA = "0x1815F0F80")] private void AFightSelect() { if (this.g_bPlus) { if (this.g_EffectPlus.GetDollEnable() || this.g_EffectPlus.GetBearEnable()) { this.AFightSelectNormal(); return; } int num = UnityEngine.Random.Range(0, 5); if (num == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)45L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 0.9f; return; } if (num == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)46L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 9f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 10.5f; this.g_fFlyHeight = 0.3f; return; } if (num == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)51L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 0.9f; return; } if (num == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)52L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 0.9f; return; } if (num == 1) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)53L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 6f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 9f; this.g_fFlyHeight = 0.3f; return; } } else { PlayerEffectPlay.Magic g_Magic = this.g_Effect.g_Magic; int num4; if (g_Magic != PlayerEffectPlay.Magic.Null) { if (g_Magic != PlayerEffectPlay.Magic.Null) { if (g_Magic != PlayerEffectPlay.Magic.Null) { if (g_Magic != PlayerEffectPlay.Magic.Ice) { return; } int num2 = this.g_iAttackSelect; if (num2 == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L); this.g_iAttackSelect = (int)((ulong)1L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 1.2f; return; } if (num2 == (int)g_Magic) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)22L); this.g_iAttackSelect = (int)((ulong)2L); this.g_fPlayerDistanceMin = 9f; this.g_fPlayerDistanceMax = 15f; this.g_fDashDistance = 12f; this.g_fFlyHeight = 3f; return; } if (num2 == 2) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L); this.g_iAttackSelect = (int)((ulong)3L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 6f; this.g_fDashDistance = 4.5f; this.g_fFlyHeight = 1.2f; return; } if (num2 == 3) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L); this.g_iAttackSelect = (int)((ulong)4L); this.g_fPlayerDistanceMin = 6f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 3f; return; } if (num2 == 4) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 3f; return; } return; } else { int num3 = this.g_iAttackSelect; if (num3 != 0) { if (num3 != 1) { if (num3 != 2) { if (num3 != 3) { } this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L); this.g_iAttackSelect = (int)((ulong)4L); this.g_fPlayerDistanceMin = 6f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 9f; this.g_fFlyHeight = 2.1f; return; } this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)21L); this.g_iAttackSelect = (int)((ulong)3L); this.g_fPlayerDistanceMax = 6f; } this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)31L); this.g_iAttackSelect = (int)((ulong)2L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 6f; this.g_fDashDistance = 4.5f; this.g_fFlyHeight = 1.2f; return; } this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L); this.g_iAttackSelect = (int)((ulong)1L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 1.8f; return; } } else { num4 = this.g_iAttackSelect; if (num4 == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L); this.g_iAttackSelect = (int)((ulong)1L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 9f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 2.7f; return; } if (num4 == 1) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)27L); this.g_iAttackSelect = (int)((ulong)2L); this.g_fPlayerDistanceMin = 9f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 15f; this.g_fFlyHeight = 2.7f; return; } if (num4 == 2) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L); this.g_iAttackSelect = (int)((ulong)3L); this.g_fPlayerDistanceMin = 6f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 9f; this.g_fFlyHeight = 2.7f; return; } } } else { int num5 = this.g_iAttackSelect; if (num5 == 0) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)35L); this.g_iAttackSelect = (int)((ulong)1L); throw new NullReferenceException(); } if (num5 == 1) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)23L); this.g_iAttackSelect = (int)((ulong)2L); this.g_fPlayerDistanceMin = 3f; this.g_fPlayerDistanceMax = 6f; this.g_fDashDistance = 4.5f; this.g_fFlyHeight = 1.2f; return; } if (num5 == 2) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)37L); this.g_iAttackSelect = (int)((ulong)3L); this.g_fPlayerDistanceMin = 6f; this.g_fPlayerDistanceMax = 12f; this.g_fDashDistance = 7.5f; this.g_fFlyHeight = 2.4f; return; } } if (num4 == 3) { this.g_NextFighting = (AI_BossLevel06.AIFighting)((ulong)20L); this.g_iAttackSelect = (int)((ulong)0L); this.g_fPlayerDistanceMax = 9f; this.g_fPlayerDistanceMin = 3f; this.g_fDashDistance = 6f; this.g_fFlyHeight = 2.4f; } } } // Token: 0x06000282 RID: 642 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000282")] [Address(RVA = "0x15F0CA0", Offset = "0x15EFAA0", VA = "0x1815F0CA0")] private void AFightSelectNormal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000283 RID: 643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000283")] [Address(RVA = "0x15F6800", Offset = "0x15F5600", VA = "0x1815F6800")] private void PlusStoryStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000284 RID: 644 RVA: 0x00008BA8 File Offset: 0x00006DA8 [Token(Token = "0x6000284")] [Address(RVA = "0x15EFCF0", Offset = "0x15EEAF0", VA = "0x1815EFCF0")] private void AAttackReady() { if (this.g_WM.GetIsDead()) { this.InitFightStatus(AI_BossLevel06.AIFighting.AWatch); return; } AI_BossLevel06.AIFighting aifighting = this.g_NextFighting; if (aifighting != AI_BossLevel06.AIFighting.SwitchMagic && aifighting != AI_BossLevel06.AIFighting.Charge) { this.InitFightStatus(AI_BossLevel06.AIFighting.DashStart); return; } this.InitFightStatus(aifighting); } // Token: 0x06000285 RID: 645 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000285")] [Address(RVA = "0x15F17F0", Offset = "0x15F05F0", VA = "0x1815F17F0")] private void AWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000286 RID: 646 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000286")] [Address(RVA = "0x15F01A0", Offset = "0x15EEFA0", VA = "0x1815F01A0")] private void ADashStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000287 RID: 647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000287")] [Address(RVA = "0x15F0330", Offset = "0x15EF130", VA = "0x1815F0330")] private void ADash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000288 RID: 648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000288")] [Address(RVA = "0x15EFFB0", Offset = "0x15EEDB0", VA = "0x1815EFFB0")] private void ADashEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000289 RID: 649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000289")] [Address(RVA = "0x15F0A70", Offset = "0x15EF870", VA = "0x1815F0A70")] private void ADodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600028A RID: 650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600028A")] [Address(RVA = "0x15EFD60", Offset = "0x15EEB60", VA = "0x1815EFD60")] private void AAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600028B RID: 651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600028B")] [Address(RVA = "0x15EFE60", Offset = "0x15EEC60", VA = "0x1815EFE60")] private void ACounterMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600028C RID: 652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600028C")] [Address(RVA = "0x15EFBF0", Offset = "0x15EE9F0", VA = "0x1815EFBF0")] private void AAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600028D RID: 653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600028D")] [Address(RVA = "0x15F1610", Offset = "0x15F0410", VA = "0x1815F1610")] private void ASwordAttack02DashLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600028E RID: 654 RVA: 0x00008BF4 File Offset: 0x00006DF4 [Token(Token = "0x600028E")] [Address(RVA = "0x15EFF80", Offset = "0x15EED80", VA = "0x1815EFF80")] private void ADamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.AAttackReady(); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600028F RID: 655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600028F")] [Address(RVA = "0x15F1F50", Offset = "0x15F0D50", VA = "0x1815F1F50")] private void Dead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000290 RID: 656 RVA: 0x00008C1C File Offset: 0x00006E1C [Token(Token = "0x6000290")] [Address(RVA = "0x15F1F20", Offset = "0x15F0D20", VA = "0x1815F1F20")] private void DeadEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitFightStatus(AI_BossLevel06.AIFighting.End); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000291 RID: 657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000291")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000292 RID: 658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000292")] [Address(RVA = "0x15F29F0", Offset = "0x15F17F0", VA = "0x1815F29F0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000293 RID: 659 RVA: 0x00008C48 File Offset: 0x00006E48 [Token(Token = "0x6000293")] [Address(RVA = "0x15F76A0", Offset = "0x15F64A0", VA = "0x1815F76A0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); this.g_EffectPlus.SetTimeScale(fTimeScale); } // Token: 0x06000294 RID: 660 RVA: 0x00008C7C File Offset: 0x00006E7C [Token(Token = "0x6000294")] [Address(RVA = "0x1495E30", Offset = "0x1494C30", VA = "0x181495E30", Slot = "32")] public override void Remove() { this.End(); GameObject g_This = this.g_This; int num = 0; g_This.SetActive(num != 0); } // Token: 0x06000295 RID: 661 RVA: 0x00008CA8 File Offset: 0x00006EA8 [Token(Token = "0x6000295")] [Address(RVA = "0x15F1E80", Offset = "0x15F0C80", VA = "0x1815F1E80", Slot = "31")] public override void Create() { this.End(); this.g_This.SetActive(true); Animator g_Anim = this.g_Anim; int num = 0; int num2 = 0; g_Anim.CrossFade("301_Debut01Loop", (float)num, num2, (float)num); this.g_EffectPlus.Create(); NPCManage g_NPCM = this.g_NPCM; int num3 = 0; g_NPCM.SetLockPoint(num3 != 0); } // Token: 0x06000296 RID: 662 RVA: 0x00008D08 File Offset: 0x00006F08 [Token(Token = "0x6000296")] [Address(RVA = "0x1568550", Offset = "0x1567350", VA = "0x181568550", Slot = "30")] public override void Resurrection() { base.Resurrection(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); } // Token: 0x06000297 RID: 663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000297")] [Address(RVA = "0x15F6930", Offset = "0x15F5730", VA = "0x1815F6930", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000298 RID: 664 RVA: 0x00008D34 File Offset: 0x00006F34 [Token(Token = "0x6000298")] [Address(RVA = "0x15F2910", Offset = "0x15F1710", VA = "0x1815F2910")] private string GetBossName() { return Game.k__BackingField.GetText(406); } // Token: 0x06000299 RID: 665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000299")] [Address(RVA = "0x15F29D0", Offset = "0x15F17D0", VA = "0x1815F29D0")] public Vector3 GetPlayerDirection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600029A RID: 666 RVA: 0x00008D58 File Offset: 0x00006F58 [Token(Token = "0x600029A")] [Address(RVA = "0x15F75B0", Offset = "0x15F63B0", VA = "0x1815F75B0", Slot = "37")] public override void SetSpeakLayerWeight(bool bEnable, string Name = "") { Animator g_Anim; for (;;) { g_Anim = this.g_Anim; if (!bEnable) { break; } g_Anim.SetLayerWeight(3, 1f); if (Name != "") { goto Block_1; } } int num = 0; g_Anim.SetLayerWeight(3, (float)num); return; Block_1: Animator g_Anim2 = this.g_Anim; int num2 = 0; g_Anim2.CrossFade(Name, 0.09f, 3, (float)num2); } // Token: 0x0600029B RID: 667 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600029B")] [Address(RVA = "0xBD6640", Offset = "0xBD5440", VA = "0x180BD6640")] private Vector3 YZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600029C RID: 668 RVA: 0x00008DB4 File Offset: 0x00006FB4 [Token(Token = "0x600029C")] [Address(RVA = "0x15F8170", Offset = "0x15F6F70", VA = "0x1815F8170")] public AI_BossLevel06() { } // Token: 0x04000351 RID: 849 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000351")] private BossLevel06EffectPlay g_Effect; // Token: 0x04000352 RID: 850 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000352")] private BossLevel06EffectPlayPlus g_EffectPlus; // Token: 0x04000353 RID: 851 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000353")] private VoiceBoss06 g_Voice; // Token: 0x04000354 RID: 852 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000354")] private Vector3 g_v3PrePosition; // Token: 0x04000355 RID: 853 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4000355")] private Vector3 g_v3PreForward; // Token: 0x04000356 RID: 854 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000356")] private float g_fAnifMoveHorizontal; // Token: 0x04000357 RID: 855 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000357")] private float g_fAnifMoveVertical; // Token: 0x04000358 RID: 856 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000358")] private float g_fAniTrunAngle; // Token: 0x04000359 RID: 857 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000359")] private float g_fAnifCutscenes; // Token: 0x0400035A RID: 858 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400035A")] private float g_fAniDamageHead; // Token: 0x0400035B RID: 859 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400035B")] private Shake g_ShakeHead; // Token: 0x0400035C RID: 860 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400035C")] private Shake g_ShakeBody; // Token: 0x0400035D RID: 861 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400035D")] private AI_BossLevel06.AIFighting g_Fighting = (AI_BossLevel06.AIFighting)((ulong)1L); // Token: 0x0400035E RID: 862 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x400035E")] private AI_BossLevel06.AIFighting g_NextFighting; // Token: 0x0400035F RID: 863 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400035F")] private int g_iAWatchMoveDir; // Token: 0x04000360 RID: 864 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x4000360")] private float g_fPlayerDistanceMax = 9f; // Token: 0x04000361 RID: 865 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000361")] private float g_fPlayerDistanceMin = 3f; // Token: 0x04000362 RID: 866 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x4000362")] private float g_fAttackMove; // Token: 0x04000363 RID: 867 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000363")] private float g_fAttackRotate; // Token: 0x04000364 RID: 868 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4000364")] private float g_fAttackCombo; // Token: 0x04000365 RID: 869 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000365")] private Vector3 g_v3DashDirection; // Token: 0x04000366 RID: 870 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x4000366")] private float g_fDashDistance; // Token: 0x04000367 RID: 871 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000367")] private float g_fFlyHeight; // Token: 0x04000368 RID: 872 [Token(Token = "0x4000368")] private const float g_CounterMagicRadius = 6f; // Token: 0x04000369 RID: 873 [Token(Token = "0x4000369")] private const int g_iShotNum = 3; // Token: 0x0400036A RID: 874 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x400036A")] private int g_iShotNumVal; // Token: 0x0400036B RID: 875 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400036B")] private float g_fTyrantsTime; // Token: 0x0400036C RID: 876 [FieldOffset(Offset = "0x204")] [Token(Token = "0x400036C")] private int g_iAttackSelect; // Token: 0x0400036D RID: 877 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400036D")] private bool g_bPlus; // Token: 0x0400036E RID: 878 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x400036E")] private int g_iScriptStep; // Token: 0x0200004D RID: 77 [Token(Token = "0x200004D")] private enum AIFighting { // Token: 0x04000370 RID: 880 [Token(Token = "0x4000370")] Null, // Token: 0x04000371 RID: 881 [Token(Token = "0x4000371")] Idle, // Token: 0x04000372 RID: 882 [Token(Token = "0x4000372")] AWatch, // Token: 0x04000373 RID: 883 [Token(Token = "0x4000373")] DashStart, // Token: 0x04000374 RID: 884 [Token(Token = "0x4000374")] Dash, // Token: 0x04000375 RID: 885 [Token(Token = "0x4000375")] DashEnd, // Token: 0x04000376 RID: 886 [Token(Token = "0x4000376")] DashAttack, // Token: 0x04000377 RID: 887 [Token(Token = "0x4000377")] DodgeL, // Token: 0x04000378 RID: 888 [Token(Token = "0x4000378")] DodgeR, // Token: 0x04000379 RID: 889 [Token(Token = "0x4000379")] DodgeAttackL, // Token: 0x0400037A RID: 890 [Token(Token = "0x400037A")] DodgeAttackR, // Token: 0x0400037B RID: 891 [Token(Token = "0x400037B")] DamageF, // Token: 0x0400037C RID: 892 [Token(Token = "0x400037C")] DamageU, // Token: 0x0400037D RID: 893 [Token(Token = "0x400037D")] DamageB, // Token: 0x0400037E RID: 894 [Token(Token = "0x400037E")] DamageL, // Token: 0x0400037F RID: 895 [Token(Token = "0x400037F")] DamageR, // Token: 0x04000380 RID: 896 [Token(Token = "0x4000380")] DamageFly, // Token: 0x04000381 RID: 897 [Token(Token = "0x4000381")] Death, // Token: 0x04000382 RID: 898 [Token(Token = "0x4000382")] DeathEnd, // Token: 0x04000383 RID: 899 [Token(Token = "0x4000383")] End, // Token: 0x04000384 RID: 900 [Token(Token = "0x4000384")] SwitchMagic, // Token: 0x04000385 RID: 901 [Token(Token = "0x4000385")] ShotFire, // Token: 0x04000386 RID: 902 [Token(Token = "0x4000386")] ShotLightning, // Token: 0x04000387 RID: 903 [Token(Token = "0x4000387")] Attack0101, // Token: 0x04000388 RID: 904 [Token(Token = "0x4000388")] Attack0102, // Token: 0x04000389 RID: 905 [Token(Token = "0x4000389")] Attack0103, // Token: 0x0400038A RID: 906 [Token(Token = "0x400038A")] Attack0104, // Token: 0x0400038B RID: 907 [Token(Token = "0x400038B")] Attack0701, // Token: 0x0400038C RID: 908 [Token(Token = "0x400038C")] Attack0702, // Token: 0x0400038D RID: 909 [Token(Token = "0x400038D")] Attack0703, // Token: 0x0400038E RID: 910 [Token(Token = "0x400038E")] Attack0704, // Token: 0x0400038F RID: 911 [Token(Token = "0x400038F")] Attack0801, // Token: 0x04000390 RID: 912 [Token(Token = "0x4000390")] Attack0802, // Token: 0x04000391 RID: 913 [Token(Token = "0x4000391")] Attack0803, // Token: 0x04000392 RID: 914 [Token(Token = "0x4000392")] CounterMagic, // Token: 0x04000393 RID: 915 [Token(Token = "0x4000393")] Charge, // Token: 0x04000394 RID: 916 [Token(Token = "0x4000394")] ChargeEnd, // Token: 0x04000395 RID: 917 [Token(Token = "0x4000395")] ChargeShot, // Token: 0x04000396 RID: 918 [Token(Token = "0x4000396")] ChargeShotArcane, // Token: 0x04000397 RID: 919 [Token(Token = "0x4000397")] ChargeShotIce, // Token: 0x04000398 RID: 920 [Token(Token = "0x4000398")] ChargeShotFire, // Token: 0x04000399 RID: 921 [Token(Token = "0x4000399")] ChargeShotLightning, // Token: 0x0400039A RID: 922 [Token(Token = "0x400039A")] PlusStoryStart, // Token: 0x0400039B RID: 923 [Token(Token = "0x400039B")] PlusStory, // Token: 0x0400039C RID: 924 [Token(Token = "0x400039C")] PlusStoryEnd, // Token: 0x0400039D RID: 925 [Token(Token = "0x400039D")] SwordAttack01, // Token: 0x0400039E RID: 926 [Token(Token = "0x400039E")] SwordAttack02Start, // Token: 0x0400039F RID: 927 [Token(Token = "0x400039F")] SwordAttack02DashLoop, // Token: 0x040003A0 RID: 928 [Token(Token = "0x40003A0")] SwordAttack02End, // Token: 0x040003A1 RID: 929 [Token(Token = "0x40003A1")] SwordAttack03, // Token: 0x040003A2 RID: 930 [Token(Token = "0x40003A2")] DollAttack01, // Token: 0x040003A3 RID: 931 [Token(Token = "0x40003A3")] DollAttack02, // Token: 0x040003A4 RID: 932 [Token(Token = "0x40003A4")] DollAttack03, // Token: 0x040003A5 RID: 933 [Token(Token = "0x40003A5")] BearAttack } }