using System; using System.Linq.Expressions; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000057 RID: 87 [Token(Token = "0x2000057")] public class AI_Doll01_Yellow : AI_Doll01 { // Token: 0x06000308 RID: 776 RVA: 0x00009B5C File Offset: 0x00007D5C [Token(Token = "0x6000308")] [Address(RVA = "0x16F45B0", Offset = "0x16F33B0", VA = "0x1816F45B0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); MoveController g_Move = this.g_Move; this.g_fAttackRadius = 9f; this.g_fWalkSpeed = 1.2f; this.g_fRunSpeed = 1.2f; this.g_fDashSpeed = 15f; CharacterController controller = g_Move.controller; this.g_CC = controller; throw new NullReferenceException(); } // Token: 0x06000309 RID: 777 RVA: 0x00009BB8 File Offset: 0x00007DB8 [Token(Token = "0x6000309")] [Address(RVA = "0x16F5EA0", Offset = "0x16F4CA0", VA = "0x1816F5EA0", Slot = "5")] public override void Update(float fDeltaTime) { base.Update(fDeltaTime); float num = this.g_fCannotTeleportTime; int num2 = 0; if (num > (float)num2) { this.g_fCannotTeleportTime = num; } float num3 = this.g_fPlayerChargeShotIce; if (num3 > (float)num2) { this.g_fPlayerChargeShotIce = num3; } } // Token: 0x0600030A RID: 778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030A")] [Address(RVA = "0x16F1CC0", Offset = "0x16F0AC0", VA = "0x1816F1CC0", Slot = "38")] public override void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600030B RID: 779 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030B")] [Address(RVA = "0x16F3880", Offset = "0x16F2680", VA = "0x1816F3880", Slot = "39")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600030C RID: 780 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030C")] [Address(RVA = "0x16F4440", Offset = "0x16F3240", VA = "0x1816F4440", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600030D RID: 781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030D")] [Address(RVA = "0x16F1A20", Offset = "0x16F0820", VA = "0x1816F1A20", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600030E RID: 782 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030E")] [Address(RVA = "0x16F2A90", Offset = "0x16F1890", VA = "0x1816F2A90", Slot = "40")] protected override void InitFightingType(AI_Doll01.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600030F RID: 783 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600030F")] [Address(RVA = "0x16F1C60", Offset = "0x16F0A60", VA = "0x1816F1C60", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000310 RID: 784 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000310")] [Address(RVA = "0x16F1B70", Offset = "0x16F0970", VA = "0x1816F1B70", Slot = "24")] public override void DamagedDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000311 RID: 785 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000311")] [Address(RVA = "0x16F1C00", Offset = "0x16F0A00", VA = "0x1816F1C00", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000312 RID: 786 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000312")] [Address(RVA = "0x16F2970", Offset = "0x16F1770", VA = "0x1816F2970", Slot = "26")] public override void GetUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000313 RID: 787 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000313")] [Address(RVA = "0x16F2170", Offset = "0x16F0F70", VA = "0x1816F2170")] private void FightAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000314 RID: 788 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000314")] [Address(RVA = "0x16F1FA0", Offset = "0x16F0DA0", VA = "0x1816F1FA0")] private void FightAttackDouble() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000315 RID: 789 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000315")] [Address(RVA = "0x16F1D70", Offset = "0x16F0B70", VA = "0x1816F1D70")] private void FightAttackDodgeJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000316 RID: 790 RVA: 0x00009BF4 File Offset: 0x00007DF4 [Token(Token = "0x6000316")] [Address(RVA = "0x16F21E0", Offset = "0x16F0FE0", VA = "0x1816F21E0", Slot = "41")] protected override void FightWatchFirst() { int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x06000317 RID: 791 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000317")] [Address(RVA = "0x16F2200", Offset = "0x16F1000", VA = "0x1816F2200", Slot = "42")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000318 RID: 792 RVA: 0x00009C08 File Offset: 0x00007E08 [Token(Token = "0x6000318")] [Address(RVA = "0x16F18D0", Offset = "0x16F06D0", VA = "0x1816F18D0")] private void AttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); float num2 = UnityEngine.Random.Range(4.5f, 6f); this.TeleportHorizontal(num2); if (UnityEngine.Random.Range(0, 2) != 0) { this.InitFightingType((AI_Doll01.AIFighting)((uint)12)); } this.InitFightingType((AI_Doll01.AIFighting)((uint)11)); this.TeleportPlayerNearby(1.8f); this.TeleportPlayerNearby(4.5f); this.TeleportPlayerNearby(1.2f); this.TeleportPlayerNearby(4.5f); this.InitFightingType((AI_Doll01.AIFighting)((uint)15)); float num3 = UnityEngine.Random.Range(4.5f, 9f); this.g_fAttackTime = num3; } // Token: 0x06000319 RID: 793 RVA: 0x00009CA0 File Offset: 0x00007EA0 [Token(Token = "0x6000319")] [Address(RVA = "0x16F17F0", Offset = "0x16F05F0", VA = "0x1816F17F0")] private void AttackSelect02() { float num = UnityEngine.Random.Range((float)0, 1f); this.TeleportPlayerNearby02(1.8f); this.TeleportPlayerNearby02(4.5f); this.TeleportPlayerNearby02(1.2f); this.TeleportPlayerNearby02(4.5f); this.InitFightingType((AI_Doll01.AIFighting)((uint)15)); float num2 = UnityEngine.Random.Range(4.5f, 9f); this.g_fAttackTime = num2; this.g_bSelectAttack02 = false; } // Token: 0x0600031A RID: 794 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031A")] [Address(RVA = "0x16F4D20", Offset = "0x16F3B20", VA = "0x1816F4D20")] private void TeleportJudge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600031B RID: 795 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031B")] [Address(RVA = "0x16F48D0", Offset = "0x16F36D0", VA = "0x1816F48D0")] private void TeleportHorizontal(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600031C RID: 796 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031C")] [Address(RVA = "0x16F4620", Offset = "0x16F3420", VA = "0x1816F4620")] private void TeleportBack(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600031D RID: 797 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031D")] [Address(RVA = "0x16F5A20", Offset = "0x16F4820", VA = "0x1816F5A20")] private void TeleportPlayerNearby(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600031E RID: 798 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031E")] [Address(RVA = "0x16F5640", Offset = "0x16F4440", VA = "0x1816F5640")] private void TeleportPlayerNearby02(float fDistance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600031F RID: 799 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600031F")] [Address(RVA = "0x16F29F0", Offset = "0x16F17F0", VA = "0x1816F29F0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000320 RID: 800 RVA: 0x00009D0C File Offset: 0x00007F0C [Token(Token = "0x6000320")] [Address(RVA = "0x16F4400", Offset = "0x16F3200", VA = "0x1816F4400", Slot = "30")] public override void Resurrection() { this.g_bDeath = false; this.Create(); int parameterCount = ((IParameterProvider)this).ParameterCount; } // Token: 0x06000321 RID: 801 RVA: 0x00009D30 File Offset: 0x00007F30 [Token(Token = "0x6000321")] [Address(RVA = "0x16F5F00", Offset = "0x16F4D00", VA = "0x1816F5F00")] public AI_Doll01_Yellow() { this.g_fAttackRadius = 2f; this.g_Fightting = (AI_Doll01.AIFighting)((ulong)1L); base..ctor(); } // Token: 0x04000442 RID: 1090 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000442")] private CharacterController g_CC; // Token: 0x04000443 RID: 1091 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000443")] private float g_fPlayerAttack; // Token: 0x04000444 RID: 1092 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000444")] private float g_fPlayerChargeShotNull; // Token: 0x04000445 RID: 1093 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000445")] private float g_fPlayerChargeShotIce; // Token: 0x04000446 RID: 1094 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x4000446")] private float g_fPlayerChargeShotFire; // Token: 0x04000447 RID: 1095 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000447")] private float g_fPlayerChargeShotLightning; // Token: 0x04000448 RID: 1096 [FieldOffset(Offset = "0x214")] [Token(Token = "0x4000448")] private float g_fCannotTeleportTime; // Token: 0x04000449 RID: 1097 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000449")] private bool g_bSelectAttack02; // Token: 0x0400044A RID: 1098 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x400044A")] private float g_fSizeX = 1f; // Token: 0x0400044B RID: 1099 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400044B")] private float g_fSizeY = 1f; // Token: 0x0400044C RID: 1100 [FieldOffset(Offset = "0x224")] [Token(Token = "0x400044C")] private float g_fSizeZ = 1f; // Token: 0x0400044D RID: 1101 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400044D")] private float g_fAniWalkDirection; // Token: 0x0400044E RID: 1102 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x400044E")] private bool g_bWalkDirection; }