using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x02000058 RID: 88 [Token(Token = "0x2000058")] public class AI_Doll02 : AI_NPC { // Token: 0x06000322 RID: 802 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000322")] [Address(RVA = "0x1791520", Offset = "0x1790320", VA = "0x181791520", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000323 RID: 803 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000323")] [Address(RVA = "0x1794C80", Offset = "0x1793A80", VA = "0x181794C80", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000324 RID: 804 RVA: 0x00009D78 File Offset: 0x00007F78 [Token(Token = "0x6000324")] [Address(RVA = "0x17910D0", Offset = "0x178FED0", VA = "0x1817910D0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); this.g_ShakeAll.Update(); this.g_ShakeWeapon.Update(); } // Token: 0x06000325 RID: 805 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000325")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] public void EndStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000326 RID: 806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000326")] [Address(RVA = "0x17908C0", Offset = "0x178F6C0", VA = "0x1817908C0", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000327 RID: 807 RVA: 0x00009DB8 File Offset: 0x00007FB8 [Token(Token = "0x6000327")] [Address(RVA = "0x11DB210", Offset = "0x11DA010", VA = "0x1811DB210", Slot = "7")] public override void Special() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000328 RID: 808 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000328")] [Address(RVA = "0x178F1C0", Offset = "0x178DFC0", VA = "0x18178F1C0", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000329 RID: 809 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000329")] [Address(RVA = "0x1791440", Offset = "0x1790240", VA = "0x181791440", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032A RID: 810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032A")] [Address(RVA = "0x11DC0F0", Offset = "0x11DAEF0", VA = "0x1811DC0F0", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032B RID: 811 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032B")] [Address(RVA = "0x11DDB70", Offset = "0x11DC970", VA = "0x1811DDB70", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032C RID: 812 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032C")] [Address(RVA = "0x11D86F0", Offset = "0x11D74F0", VA = "0x1811D86F0", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032D RID: 813 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032D")] [Address(RVA = "0x11DDB10", Offset = "0x11DC910", VA = "0x1811DDB10", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032E RID: 814 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032E")] [Address(RVA = "0x178F600", Offset = "0x178E400", VA = "0x18178F600", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600032F RID: 815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600032F")] [Address(RVA = "0x178F470", Offset = "0x178E270", VA = "0x18178F470", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000330 RID: 816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000330")] [Address(RVA = "0x11D89B0", Offset = "0x11D77B0", VA = "0x1811D89B0", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000331 RID: 817 RVA: 0x00009DEC File Offset: 0x00007FEC [Token(Token = "0x6000331")] [Address(RVA = "0x11D5AF0", Offset = "0x11D48F0", VA = "0x1811D5AF0", Slot = "27")] public override void Death() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); float g_fWaitTime = this.g_fWaitTime; int num2 = 0; if (g_fWaitTime <= (float)num2) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000332 RID: 818 RVA: 0x00009E20 File Offset: 0x00008020 [Token(Token = "0x6000332")] [Address(RVA = "0x11D5B50", Offset = "0x11D4950", VA = "0x1811D5B50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); int num3 = 0; this.EndStatus((AI_NPC.AIStatus)num3); return; } this.g_fWaitTime = g_fWaitTime; int num4 = 0; this.EndStatus((AI_NPC.AIStatus)num4); } // Token: 0x06000333 RID: 819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000333")] [Address(RVA = "0x178EA20", Offset = "0x178D820", VA = "0x18178EA20", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000334 RID: 820 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000334")] [Address(RVA = "0x178FFD0", Offset = "0x178EDD0", VA = "0x18178FFD0", Slot = "39")] protected virtual void InitFightingType(AI_Doll02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000335 RID: 821 RVA: 0x00009E70 File Offset: 0x00008070 [Token(Token = "0x6000335")] [Address(RVA = "0x178D7F0", Offset = "0x178C5F0", VA = "0x18178D7F0", Slot = "40")] protected virtual void FightAttackSelect() { float g_fPlayerDistance = this.g_fPlayerDistance; float num = this.g_fAttackRadius; if (num >= g_fPlayerDistance) { this.g_fAttackDistance = num; float num2 = UnityEngine.Random.Range((float)0, 1f); this.g_AttackType = (AI_Doll02.AIFighting)((uint)4); return; } int num3 = 0; if (num < g_fPlayerDistance) { float num4 = UnityEngine.Random.Range((float)num3, 1f); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)11L); this.g_fAttackDistance = 100f; return; } float num5 = UnityEngine.Random.Range((float)num3, 1f); float num6 = this.g_fAttackRadius; this.g_fAttackDistance = num6; this.g_AttackType = (AI_Doll02.AIFighting)((uint)2); } // Token: 0x06000336 RID: 822 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000336")] [Address(RVA = "0x178E420", Offset = "0x178D220", VA = "0x18178E420", Slot = "41")] protected virtual void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000337 RID: 823 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000337")] [Address(RVA = "0x178DF30", Offset = "0x178CD30", VA = "0x18178DF30")] private void FightDodgeLeft() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000338 RID: 824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000338")] [Address(RVA = "0x178E1C0", Offset = "0x178CFC0", VA = "0x18178E1C0")] private void FightDodgeRight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000339 RID: 825 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000339")] [Address(RVA = "0x178DCC0", Offset = "0x178CAC0", VA = "0x18178DCC0")] private void FightDodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033A RID: 826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033A")] [Address(RVA = "0x178D360", Offset = "0x178C160", VA = "0x18178D360")] private void FightAttackJumpReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033B RID: 827 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033B")] [Address(RVA = "0x178D3C0", Offset = "0x178C1C0", VA = "0x18178D3C0")] private void FightAttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033C RID: 828 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033C")] [Address(RVA = "0x178D090", Offset = "0x178BE90", VA = "0x18178D090")] private void FightAttackFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033D RID: 829 RVA: 0x00009FA4 File Offset: 0x000081A4 [Token(Token = "0x600033D")] [Address(RVA = "0x178D320", Offset = "0x178C120", VA = "0x18178D320")] private void FightAttackJumpEnd() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600033E RID: 830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033E")] [Address(RVA = "0x178DAA0", Offset = "0x178C8A0", VA = "0x18178DAA0")] private void FightAttackThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600033F RID: 831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600033F")] [Address(RVA = "0x178CE60", Offset = "0x178BC60", VA = "0x18178CE60")] private void FightAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000340 RID: 832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000340")] [Address(RVA = "0x178C9F0", Offset = "0x178B7F0", VA = "0x18178C9F0", Slot = "42")] protected virtual void FightAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000341 RID: 833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000341")] [Address(RVA = "0x178CC20", Offset = "0x178BA20", VA = "0x18178CC20", Slot = "43")] protected virtual void FightAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000342 RID: 834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000342")] [Address(RVA = "0x178D5C0", Offset = "0x178C3C0", VA = "0x18178D5C0", Slot = "44")] protected virtual void FightAttackPress() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000343 RID: 835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000343")] [Address(RVA = "0x178D0F0", Offset = "0x178BEF0", VA = "0x18178D0F0", Slot = "45")] protected virtual void FightAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000344 RID: 836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000344")] [Address(RVA = "0x178F7C0", Offset = "0x178E5C0", VA = "0x18178F7C0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000345 RID: 837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000345")] [Address(RVA = "0x1791130", Offset = "0x178FF30", VA = "0x181791130", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000346 RID: 838 RVA: 0x00009FD0 File Offset: 0x000081D0 [Token(Token = "0x6000346")] [Address(RVA = "0x1791340", Offset = "0x1790140", VA = "0x181791340", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); string queryPath = ((DebugUI.IContainer)this).queryPath; } // Token: 0x06000347 RID: 839 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000347")] [Address(RVA = "0x178C790", Offset = "0x178B590", VA = "0x18178C790", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000348 RID: 840 RVA: 0x00009FF8 File Offset: 0x000081F8 [Token(Token = "0x6000348")] [Address(RVA = "0x17911F0", Offset = "0x178FFF0", VA = "0x1817911F0", Slot = "32")] public override void Remove() { int num = 0; this.EndStatus((AI_NPC.AIStatus)num); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02; int num3 = 0; skinnedMeshRenderer2.enabled = num3 != 0; SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshHead01; int num4 = 0; skinnedMeshRenderer3.enabled = num4 != 0; SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshHead02; int num5 = 0; skinnedMeshRenderer4.enabled = num5 != 0; SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshWeapon; int num6 = 0; skinnedMeshRenderer5.enabled = num6 != 0; CCController cccontroller = this.g_CCC; int num7 = 0; cccontroller.SetEnable(num7 != 0); CapsuleCollider capsuleCollider = this.g_CCBody; int num8 = 0; capsuleCollider.enabled = num8 != 0; CapsuleCollider capsuleCollider2 = this.g_CCHead; int num9 = 0; capsuleCollider2.enabled = num9 != 0; BoxCollider boxCollider = this.g_BCWeapon01; int num10 = 0; boxCollider.enabled = num10 != 0; BoxCollider boxCollider2 = this.g_BCWeapon02; int num11 = 0; boxCollider2.enabled = num11 != 0; NPCManage g_NPCM = this.g_NPCM; int num12 = 0; g_NPCM.SetLockPoint(num12 != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num13 = 0; g_This.SetActive(num13 != 0); } // Token: 0x06000349 RID: 841 RVA: 0x0000A10C File Offset: 0x0000830C [Token(Token = "0x6000349")] [Address(RVA = "0x1791400", Offset = "0x1790200", VA = "0x181791400", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600034A RID: 842 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600034A")] [Address(RVA = "0x1791390", Offset = "0x1790190", VA = "0x181791390", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600034B RID: 843 RVA: 0x0000A134 File Offset: 0x00008334 [Token(Token = "0x600034B")] [Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")] public AI_Doll02() { } // Token: 0x0400044F RID: 1103 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400044F")] protected Doll02EffectPlay g_Effect; // Token: 0x04000450 RID: 1104 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000450")] protected float g_fAttackRadius = 3f; // Token: 0x04000451 RID: 1105 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4000451")] protected float g_fAniMoveSpeed; // Token: 0x04000452 RID: 1106 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000452")] protected float g_fAniMoveAngle; // Token: 0x04000453 RID: 1107 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4000453")] protected Vector3 g_v3PreForward; // Token: 0x04000454 RID: 1108 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000454")] private SkinnedMeshRenderer g_MeshBody01; // Token: 0x04000455 RID: 1109 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000455")] private SkinnedMeshRenderer g_MeshBody02; // Token: 0x04000456 RID: 1110 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000456")] private SkinnedMeshRenderer g_MeshHead01; // Token: 0x04000457 RID: 1111 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000457")] private SkinnedMeshRenderer g_MeshHead02; // Token: 0x04000458 RID: 1112 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000458")] private SkinnedMeshRenderer g_MeshWeapon; // Token: 0x04000459 RID: 1113 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000459")] protected AI_Doll02.AIFighting g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); // Token: 0x0400045A RID: 1114 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x400045A")] protected AI_Doll02.AIFighting g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); // Token: 0x0400045B RID: 1115 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400045B")] protected float g_fAttackDistance = 3f; // Token: 0x0400045C RID: 1116 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x400045C")] protected float g_fTrackTime; // Token: 0x0400045D RID: 1117 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400045D")] protected float g_fAttackMove; // Token: 0x0400045E RID: 1118 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x400045E")] protected float g_fAttackRotate; // Token: 0x0400045F RID: 1119 [Token(Token = "0x400045F")] private const float g_fAbsorbDodge = 0.2f; // Token: 0x04000460 RID: 1120 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000460")] protected float g_fAbsorbDodgeVal; // Token: 0x04000461 RID: 1121 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000461")] protected CCController g_CCC; // Token: 0x04000462 RID: 1122 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000462")] private CapsuleCollider g_CCBody; // Token: 0x04000463 RID: 1123 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000463")] private CapsuleCollider g_CCHead; // Token: 0x04000464 RID: 1124 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000464")] private BoxCollider g_BCWeapon01; // Token: 0x04000465 RID: 1125 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000465")] private BoxCollider g_BCWeapon02; // Token: 0x04000466 RID: 1126 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000466")] protected Shake g_ShakeHead; // Token: 0x04000467 RID: 1127 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000467")] protected Shake g_ShakeBody; // Token: 0x04000468 RID: 1128 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000468")] protected Shake g_ShakeAll; // Token: 0x04000469 RID: 1129 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000469")] protected Shake g_ShakeWeapon; // Token: 0x0400046A RID: 1130 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400046A")] protected float g_fModelSize = 1f; // Token: 0x02000059 RID: 89 [Token(Token = "0x2000059")] protected enum AIFighting { // Token: 0x0400046C RID: 1132 [Token(Token = "0x400046C")] WatchFirst, // Token: 0x0400046D RID: 1133 [Token(Token = "0x400046D")] Watch, // Token: 0x0400046E RID: 1134 [Token(Token = "0x400046E")] DodgeRight, // Token: 0x0400046F RID: 1135 [Token(Token = "0x400046F")] DodgeLeft, // Token: 0x04000470 RID: 1136 [Token(Token = "0x4000470")] DodgeBack, // Token: 0x04000471 RID: 1137 [Token(Token = "0x4000471")] AttackJumpReady, // Token: 0x04000472 RID: 1138 [Token(Token = "0x4000472")] AttackJump, // Token: 0x04000473 RID: 1139 [Token(Token = "0x4000473")] AttackJumpFall, // Token: 0x04000474 RID: 1140 [Token(Token = "0x4000474")] AttackJumpEnd, // Token: 0x04000475 RID: 1141 [Token(Token = "0x4000475")] PlayerDead, // Token: 0x04000476 RID: 1142 [Token(Token = "0x4000476")] AttackThrowDown, // Token: 0x04000477 RID: 1143 [Token(Token = "0x4000477")] AttackDash, // Token: 0x04000478 RID: 1144 [Token(Token = "0x4000478")] AttackCombo01, // Token: 0x04000479 RID: 1145 [Token(Token = "0x4000479")] AttackCombo02, // Token: 0x0400047A RID: 1146 [Token(Token = "0x400047A")] AttackPress, // Token: 0x0400047B RID: 1147 [Token(Token = "0x400047B")] AttackFront, // Token: 0x0400047C RID: 1148 [Token(Token = "0x400047C")] StoneMoveStart, // Token: 0x0400047D RID: 1149 [Token(Token = "0x400047D")] StoneMove, // Token: 0x0400047E RID: 1150 [Token(Token = "0x400047E")] StoneMoveEnd, // Token: 0x0400047F RID: 1151 [Token(Token = "0x400047F")] StoneTurn } }