using System; using Cpp2IlInjected; // Token: 0x0200005A RID: 90 [Token(Token = "0x200005A")] public class AI_Doll02_Big : AI_Doll02 { // Token: 0x0600034C RID: 844 RVA: 0x0000A17C File Offset: 0x0000837C [Token(Token = "0x600034C")] [Address(RVA = "0x178C700", Offset = "0x178B500", VA = "0x18178C700", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { base.InitStatus(Status); this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 12f; this.g_fDashSpeed = 16f; this.g_fAttackRadius = 6f; this.g_fModelSize = 2f; } // Token: 0x0600034D RID: 845 RVA: 0x0000A1C8 File Offset: 0x000083C8 [Token(Token = "0x600034D")] [Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")] public AI_Doll02_Big() { this.g_fAttackRadius = 3f; this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); this.g_fAttackDistance = 3f; this.g_fModelSize = 1f; base..ctor(); } }