using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x0200005B RID: 91 [Token(Token = "0x200005B")] public class AI_Doll02_Stone : AI_Doll02 { // Token: 0x0600034E RID: 846 RVA: 0x0000A210 File Offset: 0x00008410 [Token(Token = "0x600034E")] [Address(RVA = "0x1794000", Offset = "0x1792E00", VA = "0x181794000", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { base.InitStatus(Status); Doll02EffectPlay g_Effect = this.g_Effect; this.g_fWalkSpeed = 1.2f; g_Effect.g_fFootstepVolume = 0.75f; } // Token: 0x0600034F RID: 847 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600034F")] [Address(RVA = "0x1794880", Offset = "0x1793680", VA = "0x181794880", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000350 RID: 848 RVA: 0x0000A248 File Offset: 0x00008448 [Token(Token = "0x6000350")] [Address(RVA = "0x1793120", Offset = "0x1791F20", VA = "0x181793120", Slot = "8")] public override void Idle() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { string queryPath = ((DebugUI.IContainer)this).queryPath; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000351 RID: 849 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000351")] [Address(RVA = "0x1792890", Offset = "0x1791690", VA = "0x181792890", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000352 RID: 850 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000352")] [Address(RVA = "0x1793160", Offset = "0x1791F60", VA = "0x181793160", Slot = "39")] protected override void InitFightingType(AI_Doll02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000353 RID: 851 RVA: 0x0000A274 File Offset: 0x00008474 [Token(Token = "0x6000353")] [Address(RVA = "0x1792510", Offset = "0x1791310", VA = "0x181792510", Slot = "40")] protected override void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); int num2 = 0; num2 += 14; this.g_AttackType = (AI_Doll02.AIFighting)num2; float g_fAttackRadius = this.g_fAttackRadius; this.g_fAttackDistance = g_fAttackRadius; } // Token: 0x06000354 RID: 852 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000354")] [Address(RVA = "0x1792580", Offset = "0x1791380", VA = "0x181792580", Slot = "41")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000355 RID: 853 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000355")] [Address(RVA = "0x1794240", Offset = "0x1793040", VA = "0x181794240")] private void MoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000356 RID: 854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000356")] [Address(RVA = "0x1794340", Offset = "0x1793140", VA = "0x181794340")] private void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000357 RID: 855 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000357")] [Address(RVA = "0x1794040", Offset = "0x1792E40", VA = "0x181794040")] private void MoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000358 RID: 856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000358")] [Address(RVA = "0x1794610", Offset = "0x1793410", VA = "0x181794610")] private void Trun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000359 RID: 857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000359")] [Address(RVA = "0x1791CC0", Offset = "0x1790AC0", VA = "0x181791CC0", Slot = "42")] protected override void FightAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035A RID: 858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035A")] [Address(RVA = "0x1791F00", Offset = "0x1790D00", VA = "0x181791F00", Slot = "43")] protected override void FightAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035B RID: 859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035B")] [Address(RVA = "0x1792310", Offset = "0x1791110", VA = "0x181792310", Slot = "44")] protected override void FightAttackPress() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035C RID: 860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035C")] [Address(RVA = "0x1792110", Offset = "0x1790F10", VA = "0x181792110", Slot = "45")] protected override void FightAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035D RID: 861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035D")] [Address(RVA = "0x17929E0", Offset = "0x17917E0", VA = "0x1817929E0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035E RID: 862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035E")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035F RID: 863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035F")] [Address(RVA = "0x1794540", Offset = "0x1793340", VA = "0x181794540", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000360 RID: 864 RVA: 0x0000A2C4 File Offset: 0x000084C4 [Token(Token = "0x6000360")] [Address(RVA = "0x178C750", Offset = "0x178B550", VA = "0x18178C750")] public AI_Doll02_Stone() { this.g_fAttackRadius = 3f; this.g_Fightting = (AI_Doll02.AIFighting)((ulong)1L); this.g_AttackType = (AI_Doll02.AIFighting)((ulong)15L); this.g_fAttackDistance = 3f; this.g_fModelSize = 1f; base..ctor(); } // Token: 0x04000480 RID: 1152 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000480")] private float g_fAttackCombo; // Token: 0x04000481 RID: 1153 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x4000481")] private bool g_bMove; // Token: 0x04000482 RID: 1154 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000482")] private Vector3 g_v3MoveDirection; }